Andrew Ballif
Activity overview
Latest activity by Andrew Ballif-
Andrew Ballif commented,
Note for clarification: you wouldn't be in control of your zombie or see anything through their eyes, it would be as if you'd died in hardcore, except a zombie spawns where you died, wearing everyt...
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Andrew Ballif created a post,
In non-hardcore difficulties, players can respawn without limit. Because villagers are zombified when killed by (at least consistently on hard/hardcore difficulty), and zombies of the player's spec...
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Andrew Ballif commented,
I'm not entirely sure which category this suggestion goes into, so feel free to suggest one!
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Andrew Ballif created a post,
In minecraft's current worlds, it's clear quite a few things have happened, (even pretending like The Game Theorist's minecraft videos don't exist.) What if, when choosing to generate a world, you ...
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Andrew Ballif commented,
This is already planned, at least the grimstone part. It just has yet to be implemented in a snapshot.
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Andrew Ballif commented,
This is already possible with anvils. I think it hasn't been added to crafting tables/base crafting because the tables don't have the resources to repair tools in that manner? It's likely that the ...
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Andrew Ballif created a post,
Could the warden despawn whenever it's far out of a player's reach, regardless of its condition? I think this would be good to give the impression that the warden can't be restrained, (and make it ...
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Andrew Ballif commented,
Obtaining a warden head? Cool idea! In fact, that might be what the developers are looking for in the "trophy" the warden might drop. I also like the idea of the warden having a "weak point" in it'...
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Andrew Ballif commented,
I don't think it does? I think the lichen only spawns in mesh caves.
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Andrew Ballif commented,
The warden already has dark flashes to signal it's approaching, and too many cave ambient noises could disrupt the "stay silent" part of surviving the warden, even if they don't actually do that, i...