cranzag
-
This is a cave-dwelling spider that's face/eyes look like a kind of ore to trick players into attacking or coming near it. It could actually be made out of stone too, and potentially drop it's ore....
-
I love most of the baby mobs for 26.1 Snapshot 8. The only one I have an issue with is the Baby Strider. I just think it's head should be wider. It may have actually been a mistake, since it is act...
-
Cob/webs should break instantly when interacted with, whether that be by walking through them or by mining them. But when this is done, the webs should get attached to the mob, making them slower u...
-
I think it would be cool to have a unique mob/pet that specifically lives in your inventory. It's health/hunger would be a durability bar beneath it, and it could be fed by dragging and dropping fo...
-
I've noticed that there have already been a few changes to Java Edition that have made the visuals a bit more vibrant. I think one more that would get Java Edition a step closer to Bedrock's Vibran...
-
While tinkering with the block model json files, I have noticed that one json file can access another. For example, "cube" pulls textures from "cube_all" which in turn pulls the textures from "ston...
-
I like many of these new models, though there are a few issues I have: Why do the Baby Piglins and other Baby humanoids have different body sizes when the adult variants don't? I think these shoul...
-
With new pixel-consistent babies being added, I think slimes and magma cubes should be updated as well. The "babies" (smallest ones) are already pixel consistent, but any larger and they stop being...
-
Along with stopping babies from aging, the Golden Dandelion should make mobs, regardless of age, Persistent. I mean, there's not much point in keeping a mob a baby if it's just going to despawn lat...
-
When in block form, golden dandelions should give off golden particles or petals, like wither roses and end rods.