justinh 05
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currently all end islands generate at around the same y level making the terrain very boring and flat instead islands should be placed much more randomly at different y levels. they could be stacke...
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right now the phantom is an annoying mob that is hard to fight and punishes the player for skipping the Minecraft's major early game challenge, the night. This is infuriating because they are hard ...
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when bats are given food they try to find the nearest cave exit like dolphins try to find deserts. there's a couple ways this could be done one is to make the bat retrace the players steps to go ba...
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nether tridents are made with the smithing table and will do the same damage but all the enchantments are more inline with the nether firstly impaling now only works while in the nether and riptide...
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currently you either need to take all items out or the most recent item put in why not instead you right click a bundle in your inventory a ui to the left of the inventory is revealed and then its ...
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carpets on the wall could be a great substitute for side ways slabs as it lets you have two wall designs on one block carpet should also work like the glow lichen and vines where multiple can be in...
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I think Minecraft has a big transportation and infrastructure problem and how this can be solved with less storage space on the player. for your average end game Minecraft player there is pretty m...
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flowing water has a small chance of falling while raining this flowing water would only spread one block out and makes rain a bit more immersive and an incentive to give farms and Redstone builds s...
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right now xp is mainly collected through mob farms and for players who don't have the time or technical knowledge that usually means staying at a mob spawner for half an hour to get level 30. this ...
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a highly requested feature of 1.17 is some way of sliding down mountains however barley anyone has any idea of how to implement this feature that what my post try's to address firstly there no nee...