Tabarnaque8507
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Having to hold snow balls, accidentally shooting them, trying to use a leash at the same time... it all makes actually using the Happy Ghast a huge pain. I want to be able to just look at my Ghast ...
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A big obstacle in the early to midgame for starting projects and building things is that it’s a lot more efficient to grind for enchantments and diamonds than it is to start right away with what yo...
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There should be options to tweak values of the world generation when creating a new world. Things like; Tweaking cave frequency/size, like modifying how frequent noodle or cheese caves will be. Mo...
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I've been playing survival for awhile in the latest snapshots and I'm loving everything so far! The cave sizes are fantastic, and the recent ore tweaks to iron and diamond really spice up the early...
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I think it would make a lot of sense, lore-wise, for there to be mineshafts in the mountains, especially with the new emerald ore generation and especially because that's where a lot of mining oper...
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Very simple idea, but boats should pick up a lot of speed when on snow blocks and powdered snow, and be able to slide down a mountain this way! It would be so much fun!
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While playing, I loved using bundles, but there's a few recurring problems with them that I need to talk about. First-in First-out:Getting a specific item out of the bundle can get extremely tedi...
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So I've playtested the newest snapshot for a bit and have some feedback specifically for how ores are distributed now, along with some suggestions for improvements; Lapis: Consider making Lapis o...
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Old caves should have more width variation to them, possibly squeezing from 4-5 blocks wide all the way down to 1-3 block-wide tunnels. Caving IRL is a lot about squeezing into tight, unwelcoming, ...
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We haven't seen cave biome generation yet, so I'm not sure how good of a suggestion this really is, but still. Grimstone caves should be eery, scary, dark. I think the Lush Caves should only genera...