Conceptual42
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The dripstone caves have opened the remarkable concept of stalactite traps, and yet the chances of blocks actually breaking are slim. Why limit this threat to maps and mini games? enter the dripsto...
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This temple would generate in underwater lakes and is a two-story stone tower the top floor housing a chest. Despite it's ruined, skulk-growth infested state, the top floor remains dry, torches and...
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If Mojang's concept for the lush cave is final, then large flooded caves would feel slightly underwhelming. Underwater, there would be nothing to find and fight, just drip-leaf and Axolotls as far ...
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This monster spawns exclusively in the "deep dark," and brings a whole world of challenge to this mysterious biome. Looking a little like a headless creeper with two legs, the Siren is a slender mo...
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Since Caves and Cliffs is updating outdated features, it's high time to improve the fossil, a woefully neglected underground marvel. I propose that Normal fossils are made more common, and new mass...
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The skulk sensor, and in extent the rest of the skulk growths, should be able to be waterlogged and detect vibrations in the surrounding water. This would allow redstone engineers to further employ...
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With the advent of the cave update, the mineshaft is, in my mind, no longer adequate as the only massive underground structure (strongholds are also impressive, but they are very rare). Hence, I pr...
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This is exactly what it sounds like: An immense slightly irregular pillar of selenite stretching from the floor to ceiling of one of the new mega caves. These columns would be solid, composed entir...
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As of now, the dripstone stalactites/stalagmites are really large, and while it's perfect for the colossal "Swiss cheese" cave, it feels oversized in spaghetti caverns. The solution: just add small...
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Summary: What: A unique challenge to encourage players to explore the "Roof" of the nether. Why: Despite glowstone veins, the Nether's roof is an underutilized feature. How: A new structure that ...