mendax4759
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To add a bit more of a reward for breaking down mob spawners, they should have a small chance (i would say ~%20, or 1/5) of dropping no more than one echo shard. It would fit with the theme of Deep...
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Mangrove roots should be climbable (like a full block with a ladder on rather than a scaffolding block where you can walk through it). The big and varied mangrove trees are great, but getting up to...
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Bats quite often fly into deep dark biomes and trigger sensors as they fly around. The Warden isn't in the snapshot yet, but once it gets added this could be a big problem for players who could end...
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As there have been rumours that goat horns could be heard by far away players as a way to locate each other, I think that using one in a Deep Dark Biome should send vibrations to all sensors & Ward...
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Shriekers should only summon Wardens, or raise the Warden alertness level, if on a skulk block. This would make Shriekers easier to use for the sound and darkness effects in atmospheric builds and ...
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If a mud block is next to a water source block, or maybe is touching several water source blocks, players/mobs should slowly sink down to the half level of the block. I think that that idea would b...
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In light of Mojang's recent efforts (snapshot 21w40a etc.) to improve dungeons, I think that it would make more sense for dungeons to no longer be treated as whole entire structures by themselves. ...
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Pretty simple - I think that it would be cool if a unique mushroom type grew beneath spore blossoms if the light level is low enough.
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There are a lot of weird inconsistencies in how stones work that aren't necessarily intuitive that I feel could be fixed quite easily: - Blackstone (and deepslate in the snapshots) can be used in p...
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Seeing as the Warden is a Deep Dark mob with no sight, and players aren't supposed to kill them, it would be fitting if it applied the blindness and/or mining fatigue effects after killing it!