
Gundabadguy
Activity overview
Latest activity by Gundabadguy-
Gundabadguy commented,
This could be useful for clearing areas without getting rid of the ores in it so you can use a fortune pickaxe or protect the ores from falling in lava.
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Gundabadguy commented,
I think it should have an iron sword and more health along with the shield.
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Gundabadguy commented,
A mob version for catching shulkers/endermen would be useful as well.
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Gundabadguy commented,
I like the idea of splash milk bottles since it can cure any pets of bad effects in survival.
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Gundabadguy commented,
The secret levels (had to be cut for space): Level 5 (secret): Deep Dark This is a full level set in the Deep Dark. The mobs: Usual, Skulkers, Level 6 (secret): End Village This level is about a...
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Gundabadguy created a post,
End DLC level idea (check comments as well)
This is my idea for what the End DLC levels should be (all End mobs will be able to teleport): Level 1: Stronghold This is set in the new “cheese caves”, deep dark biome and the Stronghold with t...
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Gundabadguy created a post,
Less secret levels in DLC
The DLC for Minecraft Dungeons have too many secret levels. The Nether DLC has half of its levels as secret levels. I think that the next few DLC which are 3 levels shouldn’t have secret levels and...
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Gundabadguy commented,
I had a similar idea in that honey pistons behave like Java pistons on Bedrock and honey pistons on Java behave like Bedrock pistons to bring parity to the platforms without breaking existing mecha...
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Gundabadguy commented,
I had an idea where the first level for the End DLC can have the new Cave types in it and have the stronghold at the very end.
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Gundabadguy commented,
I think it should happen on the pumpkin pastures map but I like everything else on this.