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sean111204

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Latest activity by sean111204
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    sean111204 commented,

    You can do this already with scoreboards,Just create a runCode scoreboard in the dummy objectiveset it to 0 at the beginning of the command,use a conditional or an execute if to set it to 1all comm...

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    sean111204 created a post,

    Custom Particles

    My suggestion is: make it so that you can put new particles into the particle folder (in a resource pack), and then you can use the particle command to create the particle. You could put a .mcmeta ...

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    sean111204 created a post,

    Resource pack changes

    I think it would make it really great if some of the files, like icons.png and recipe_book.png, could be split up, for example, icons.png has health, attack cooldown, and others. Instead of all of ...

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    sean111204 created a post,

    Using scores in any part of a command

    So, the way this will work is you do something like this %(score,player)that will pretend that it is the specified player's score Notes:This also works for entities and for fake playersThe parenthe...

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    sean111204 created a post,

    Small addition to /scoreboard: set player score

    It would be extremely useful to do something like this/scoreboard players set @p score 1..5This would set the player's score to any number between 1 and 5Putting a single number without periods or ...

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    sean111204 created a post,

    Changing {Inventory} tag structure

    My suggestion is very simple, it is to turnInventory:[{Slot:1b,id:"minecraft:stone",Count:1b},{Slot:4b,id:"minecraft:dirt",Count:2b}}                      toInventory:[Slot1:{id...