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Evan Diaz

  • These Large fish would be 2-3 block long and would live in the ocean. They are more easily found in deep oceans. They would swim slowly until they eat a small fish or players (they will eat one fis...

  • Squid ink should stain the player by temporarily darkening their skin and armor textures. Glow squids should do something similar by making the skin and armor texture luminescent so that they can b...

  • If a Glow Squid is hurt, it will spew it's glowing ink but if you get caught in it you might get paralyzed for 3 seconds. Paralysis outside of water makes you a bit slow, unable to run or jump and ...

  • This block would be crafted with two hay bales. A Hay stack can also be crafted back into bales. It would look like a lump of hay which can be stacked to make a two tall hay stack. If placed in a 2...

  • Skulk sensors should be able to be locked just like a repeater by powering it on the side with a repeater directly facing it. This will cause the skulk sensor to curl up it's tentacle things. It wi...

  • In dig sites you should be able to find Beacon Cystals that look like little crystal cones with objects or patterns inside. When placed on top of an active beacon it will change the beam's appearan...

  • This type of dripstone would look slightly different to the normal one and will fall when a player is directly under it or near that area. It will make a small wiggle and quiet rocky sound before i...

  • I suggest that if you are in the air and a stalactite falls on you, instead of it going through you it should cancel your upward moment and send you downwards. Technically could jump away from a fa...

  • If monsters like skeletons and zombies hold a spyglass they should constantly hold it to their eye until they spot a target to attack and should be able to look farther. Baby zombies will also be a...

  • I think that the spyglass item sprite should come back but have the 3D model when its in you hand kind of like a trident. To me it would be a shame to get rid of the sprite and having the 3d model ...