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tryashtar ⁣

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Latest activity by tryashtar ⁣
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    tryashtar ⁣ commented,

    What if you had to hold right click for a moment? Just like you hold left click for a small time to break the block -- it would play a brief animation before the bark was removed.

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    tryashtar ⁣ commented,

    "/function" is an existing command that can do a sequence of commands

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    tryashtar ⁣ commented,

    Here's a cool way to do that: /summon area_effect_cloud ~ ~ ~ {Passengers:[{id:zombie},{id:zombie},{id:zombie},{id:zombie},{id:zombie},{id:skeleton},{id:skeleton},{id:skeleton},{id:skeleton},{id:sk...

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    tryashtar ⁣ commented,

    Time consuming? It's only three commands. The scoreboard doesn't provide any additional overhead and it functions exactly like the suggestion in this post.

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    tryashtar ⁣ commented,

    It seems easy to determine "who" activated redstone just by looking at it, but for the game to do that, it would need to keep track of a player UUID for every piece of redstone dust, and ...

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    tryashtar ⁣ commented,

    Hello, good idea, but you can already do this! Try these commands: /tag (the player) add selected/give @a[tag=selected] dirt/tp @a[tag=selected] 0 64 0 After you tag the player you want, you can se...

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    tryashtar ⁣ commented,

    It's not possible to tell "who" activated a command block. The command block runs its command when it receives redstone power, which can come from anywhere!

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    tryashtar ⁣ commented,

    Hello, good idea, but you can already do this! Try these commands: /scoreboard objectives add deaths deathCount/tp @a[scores={deaths=1..}] 12 46 78/scoreboard players set @a[scores={deaths=1..}] de...