MukiTanuki
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If I had some critical feedback it would be to allow this system to incorporate custom models into armor. It’s currently impossible to implement custom armor models, especially using something lik...
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To me, it feels really counter-intuitive to the sculk block's design to only have them give xp with player interactions. If a player needs to interact with the sculk blocks in order to get the exp...
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A command like this already exists? Use /data get entity @p Inventory
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I would moreover put this idea as adding a glint color nbt to items.Something like: display:{GlintColor:305214} In theory, with a system like this you could have a glint color applied to an ite...
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1. The ranges feel okay, although I think another frequency should be added for "special entity actions" 2. The frequencies seem good to me overall. 3. I like the waterlogging with sculk sensors. 4...
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It's a nice idea, but /execute store and /data get only support numerical values. If something like this were to be added in the future, it would be much better to have separate commands for them ...
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I DO think that all block entities should be capable of being pushed. It would be extremely convenient to get an "immovable" block tag for datapacks so that any block can be changed to be pushed or...
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Currently the Allay are difficult to use for automation because they don’t stay in 1 place, especially with auto mining machines. They also also quite useless for auto sorting at the moment becaus...
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I like the way that enchantments are split up and guaranteed, BUT I don't think that splitting them up by villager biome type is the right way to do this. This mechanic is entirely obtuse to the p...
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I hate to burst players bubbles but the Mojang devs have already confirmed they're not increasing the build limits or adding cubic chunks in 1.17... I DO however think that there is a good solution...