
SpecialisToL
Activity overview
Latest activity by SpecialisToL-
SpecialisToL commented,
This is the perfect opportunity to fix one of the parity issues. Honey piston can work like a sticky piston, except it either pushes or pulls a block, not both in for each time it is powered. This ...
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SpecialisToL commented,
Quasi connectivity does not make any sense in the function of the red stone, and causes completely unexpected results, unless you are specifically designing with this bug in mind. It makes certain ...
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SpecialisToL commented,
I like the current controls better for maneuvering, but they seem to be difficult for reversing and moving on ice. Regardless, this is very likely to change in the next version (6th item in changes...
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SpecialisToL commented,
@UnlistedMonk Very passionate and well written message. It is quite a bit off topic though. Nobody is suggesting putting things in the game that provides all the answers, or removes the ability to ...
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SpecialisToL commented,
Uh, did you not know that almost all dispensable items can just be used on their own? Simply hold the item and press use. Arrows require holding a bow instead (and provide much greater effect). The...
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SpecialisToL commented,
@UnlistedMonk The problem addressed by this suggestion is not that the information is unavailable. There is a ton of information about how to use redstone out there, from descriptions and examples ...
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SpecialisToL commented,
Maybe the seeds should drop from destroying sea grass instead.
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SpecialisToL commented,
If more trees and fruits were added to the game, moving the apple drop to a new apple tree, it would be nice to see that leaf blocks generated with the tree gradually growing apples, which can then...
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SpecialisToL commented,
Not particularly fan of the idea, but if it were to be implemented in a balanced way, I'd suggest something like: It is a chest slot item, you have to equip it to use it (so you give up chest armo...
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SpecialisToL commented,
A couple of ideas (essentially, 1 dragon per dimension): A Blue dragon that spawns in a lair high up in the sky (~Y=230). The lair is located within 5K blocks of 0,0 and strongholds contain a map,...