ujacob41
Activity overview
Latest activity by ujacob41-
ujacob41 created a post,
The abandoned camps should have some archaeology to add depth to the camp. The suspicious block should be suspicious gravel. Common loot: 80% chance. Brick Glass Pane Pink Candle Pumpkin seeds ...
-
ujacob41 commented,
I support this idea, as worlds from many years ago can’t get many new features. There have been old worlds which don’t readily have much trial chambers due to explored terrain, as well as trail ru...
-
ujacob41 commented,
This component has been added to the game as of 26.30.29 Preview as minecraft:instrument_sound. This post can now be marked as announced or released!
-
ujacob41 commented,
I have this idea: The demo timer could start at 150 minutes to begin with. Every time the player unlocks a new milestone, like stepping foot in the Nether, the demo time could go up by an extra 50 ...
-
ujacob41 commented,
At least the mace damage should be capped to a relatively high number, like maxing out at 120 damage. It has enough damage to defeat a normal enemy but not enough to kill a boss mob.
-
ujacob41 commented,
The potency could be increased by feeding a TNT sulfur cube with gunpowder, but only up to a certain extent, to balance gameplay.
-
ujacob41 commented,
There could also be another field called runtime_identifer where the data driven block entity takes the hardcoded properties of a vanilla block entity. For example, this gives a data driven block e...
-
ujacob41 created a post,
Currently, all custom block entities in the game added by addons from the new 26.30.28 preview can only use this savegame id: DataDriven This can somewhat limit identifier possibilities compared ...
-
ujacob41 commented,
Touchscreen mode should be more like Bedrock Edition's touch controls, with Bedrock's Pocket UI for GUIs.
-
ujacob41 created a post,
In Java, every part of a bed has their own collision boxes, including their legs, making it possible to stand on a bed that has another bed block 2 blocks above the bottommost bed when sneaking. In...