Vote for an existing idea or New post

7votes
Rainbow Bugs
4votes
Personal Skulk Sensors
581votes
1.17 Caves & Cliffs - Cave Biome Idea: Toxic-spring Caves
6votes
Azalea leaves should always be bright
3votes
Goat Horns Sound Mechanic
2votes
Sculk Functionality
23votes
Telescope Upgrade: Lenses
3votes
Diggy mob
4votes
A new feature to clay pots from archeology (curseing them)
18votes
golem
9votes
A risk to archaeology
36votes
World Gen Option for Height Limit
43votes
Underground Rivers
8votes
Pitfall Caves
6votes
Mithril Ore
8votes
1.17 The Living Cave
17votes
Peridot Ore
10votes
Keep the Lush Caves a passive cave biome
7votes
Certain music discs exclusive to archaeology sites?
3votes
Yetis.
265votes
Changes To The Bat
9votes
Quiet
8votes
Lush cave Idea: Poison skeleton
14votes
Fossils and Statues
11votes
Make Players Have to Find the Warden's Heart in Order to "Kill" it
5votes
The Warden breathes soul fire
4votes
New cave mob: catacomb guardian
5votes
A Warden's Defense Against Players Simply Stacking Up and Hitting It
2votes
Fire Crackers & Noise Maker Block to distract Wardens
2votes
Fix to bundles (and managment)