This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

117

Boss fights that are more progressive and less tedious

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  • 15
    Registered User commented
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     "This would make bosses more difficult, while preventing them from showing all their cards instantly"

    Here's an idea: when a boss hits, let's say, 3/4 of its HP, it shows a new attack. Then at 1/2, another new attack, and same with 1/4.

  • 11
    Registered User commented
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    Maybe the bosses summon attack gets progressively more devastating. For example: the arch illager can summon a Redstone golem, a ring of vindicators, and a line of pillagers. well, lets change the Redstone golem to only be summoned when the arch is down two-thirds of his health, he can also summon a evoker and four enchanters in the four corners of the boss arena when he is down one-third of his health, the Heart Of Ender can also summon hoards of ender mites, and their numbers go up the more health The Heart Of Ender loses.

  • 8
    Registered User commented
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    Bosses are definitely lackluster and once you get their patterns down it's really simple. Voted.

    Also "Lil'lager".

  • 6
    Registered User commented
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    The fight is not really pressing, or long.
    We see a restone golem we say "shit, we will have to move back and shoot arrows".
    The bosses are not impressive.
    I was on it especially at the last level, the boss fight was very borring

  • 2
    Registered User commented
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    Ideas

     

    Arch-Illager -

    Spawns only vindicators, pillagers and redstone golems. How about that he can summon skeleton vanguards, redstone cubes, wraiths, slimes and cave spiders. Maybe some powerful attacks.

    Heart of Ender -

    When on half a life, it will spawn necromancers or mob spawner. That is hard.

  • 3
    Registered User commented
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    The tempest golem was decent, and although it had a strategy for defeating it, it still wasn't too progressive. I think any future bosses should change stages as you fight them, like the wither and ender dragon do.

    Every boss should be unique and have a strategy to defeating it, instead of just being a bigger necromancer, and the tempest golem is a decent temp-late for future boss fights.

  • 2
    Registered User commented
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    I made 5 posts for each non-dlc boss in Minecraft Dungeons and how to make them more interesting:

    1. Corrupted Cauldron
    2. Nameless One
    3. Redstone Monstrosity
    4. Arch Illager
    5. Heart of Ender

    I decided to leave the mooshroom monstrosity alone because it's an easter egg boss.

  • 2
    Registered User commented
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    I also made 2 posts for each Hero Pass DLC boss for more inspiration:

    1. Jungle Abomination
    2. Wretched Wraith
  • 3
    Registered User commented
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    I just fought the Ancient Guardian from the Hidden Depths DLC, and it was actually really good. It had many various attacks, but it also didn't show all of them right at the start of the battle. My favorite thing about the Ancient Guardian is that it revealed more abilities as the fight progressed, and I would love to see something like this for future bosses.