Every time there’s a new moon, mob spawning rate is multiplied by 1,5 or 2, making it a dangerous night. Also it’ll be cool that phantoms atack on new moon no matter if you slept or not.

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I like this idea, it sounds great on paper, but it needs more depth. Every new moon sounds like a bit much, every one in eight days would get annoying. Maybe it could happen for a blood moon, eclipse, or something else could trigger this, maybe every thirty-second day. Second, wouldn't you just be able to sleep through this? It could be easily skipped just by sleeping, but maybe it would be a loss to do so, or you just can't because, 'you're more prone to getting a nightmare' and can't sleep. Maybe mobs could drop better or more loot, like zombies having a 10% chance of dropping gold. Or villagers could have special trades during that event, and maybe if it were an eclipse, the villagers would have some cool shades.
This isn't something I'd be excited for. Phantoms are already extremely hard to deal with in multiplayer, and I wouldn't want to see them increase in occurrence. Further on the note of multiplayer, given how rarely people sleep through the night, having a night where you'd be forced to stay indoors would be a major source of dead-time that could be spent furthering building projects. I can't imagine how difficult this would be to deal with in the early game.
I think this would be a very difficult thing to balance, especially given the current monster spawnrate. I already find it irritating to fend off zombies while I'm working on projects, so adding to that frustration wouldn't be welcome.
I have to agree with another user from above. This is nice on paper, but lets think of what would actually happen.
Mobs spawning at an increased rate and in larger groups is, to my knowledge a thing already depending on the moon cycle. Just not a major difference. Anyway, I see this more being an issue in Multiplayer than I do Singleplayer. Like another user said, with the night being so dangerous and without insensitive to fight the mobs, this would become an annoyance to builders or adventurers who are otherwise now forced to stay inside if they can't handle the mess.
If this is added, I would make it either a unique approach to Hardcore mode and cut it there. Just because of how difficult this is to avoid in Multiplayer. UNLESS, there is a command to disable the event that only Server Admins can use. Then it can go right into the main game.
I digress.Yeah, I think New moon and Full moon should have more of a niche. Would also be nice if we had a rare blood moon as well. I mean, nothing huge that makes the game literally unplayable if you do not wanna take a part in these events, but smaller things such as higher spawn rate, slightly faster draining rate of hunger, maybe some "blood moon/newmoon / full moon" debuff when you're attacked by a mob etc.
In Terraria, it's called "Blood Moon". Mob spawn rate, stats, etc, increased. It'd be cool to have something like that.
If it actually does become a thing, it'd be nice to know when it happens. Like a mob effects that decreases attack damage or whatever. I mean, I'd like to know if there was one so I don't accidentally skip it by sleeping
hmm, I like the idea but I'd like to change it from a full moon to a blood/red moon. This could be not within the cycle of moon phases but would occur a little less regularly and randomly. When it is there, it would be a little bigger/closer to the land and the sky would turn a dark red (hex code: #800505).
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