This is a simple one. An enchantment for axes that causes all log blocks above and to the side of the one that was chopped in trees also break. This is just a faster way to chop trees, but yo would have to be careful not to use it on, say, a log pillar in your house or the entire pillar would disappear.
[EDIT] I'm looking through the comments, and a recurring concern is the durability used. I posted a comment a while back addressing this, but I have since changed my mind. I instead think it should use as many durability points as logs chopped, but to avoid underestimating tree sizes and accidentally breaking your axe, I think that if chop a tree with too many logs, the axe only chops as many logs as it can before stopping at 1 durability. It would also make a sound similar to the one for breaking tools.
Another common(-ish) concern is griefing potential. To solve this, I begin by reminding you about leaves, and how player placed leaves have an nbt tag that prevents them from decaying. Logs should get one too, saying whether or not it is a natural log (from natural trees and saplings). The enchantment only affects natural logs.
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We have a similar thread going here for mining:
Perhaps combine forces for an enchantment that works on a variety of tools?
Similar system in Terraria. I'd love it.
I love it. If this is implemented, there's no more need for mods. Because it would be optional and would not kill the individuality of the game!
This is a really cool idea, but might be a bit overpowered as is. I think if the time to cut the log also increased slightly in a way that scales based on the amount of wood that would fall from breaking the block this could be pretty balanced, though. Increasing the amount of time would also give a grace period for the potential log pillar in the house that was mentioned.
Might be better known as "Timber", because a lot of people know that when someone yells timber that a tree is gonna fall. This, however, removes the logs and the leaves decay as normal.
I'm reading the comments and I agree that it should definitely use ore than one durability point but the thing is if it uses a point for each log chopped then there is the possibility of breaking your axe if it's low on durability.
The solution to this, I think, is that this enchantment should have 3 levels.
- Level 1: Uses three durability points. Relatively common as enchanted books go.
- Level 2: Uses two durability points and is a bit rarer.
- Level 3: Uses one durability point but is exceedingly rare.
Tell me what you think, I'm always looking for feedback!
Would be a good balance if the durability takes what was fallen.
Chopped a tree of 7 blocks high, takes 7 durability if mined at the base.
I like how you think! I also think this is NOT overpowered because it's an enchantment. enchantments are hard to get. totally with you!
this enchantment should also get rid of the floating leaves because I recall Minecraft's loading tips saying "DONT LEAVE TREES FLOATING!"
And maybe if you don't want a constant all logs fall, then you could have different levels with higher chances to break all logs
Rather than an enchantment on an axe, what if chopping the bottom block of a tree made the tree fall? This would only work for trees and not logs. It would be best if the tree fell away from the player so as not to cause damage from chopping wood. For trees with a base wider than 1 block, the tree should fall after the last base block is chopped. Only half of the treetop should be left after the tree falls so the tree can lay horizontally against the ground. This would make clearing the top of the tree possible without building scaffolding or setting a block staircase next to the tree to get to the top of it. You would still need to chop the rest of the wood blocks with the axe and clear the treetop if so desired. This would keep the game balanced but make chopping down a tree more reasonable and not leave tree tops floating in the sky.
The enchantment could be limited to logs grown from trees by giving grown logs an NBT tag.
I'm all for this idea, but it should also be balanced. Perhaps a good drawback here would be to use up a lot of an axe's durability (1.5x normal?), so that you have to either have an unbreaking enchantment to negate the hefty use the lumber enchantment puts onto the tool, or you have to have mending to repair it afterwards.
Maybe make it so that it works on smaller trees, rather than each tree's larger variant (not dark oak trees since it is larger). That means the game would have to recognize both that it is a tree, and that it is a smaller one.
Nice Idea
I would like a "Lumber" enchantment, but not in the way that you described. Maybe Lumber could work in the way that Fortune works for picks, where more logs could be dropped for each log broken. I think that a Lumber enchantment like you described could be abused in terms of griefing, and would be a bit too overpowered. (2x2 jungle trees and dark oak trees would be way too easy to use to get mass amounts of wood.)
Edit: just saw you address the problem and come up with the same solution
This would be awesome.
But as you say, this could also be used to accidentally destroy big areas of your own creations,
To fix this, it could be so that naturally spawned trees and wood spawned by saplings were destroyed by this enchantment .
But wood placed by a player would not be destroyed.
(Similar to how leaves decay if they are naturally spawned but stay if a player placed them, although this is about a enchantment and not decay)
Adding an animation of falling trees is also good (if there are creatures below it will be hurt). But I think this is not very important.
Great and simple way to tackle an annoying problem
I just want the ability to knock a tree over rather than climbing fifty feet to get all the logs.
Also having it clear leaves instant like fast leaf decay
Make it so it takes as much time as it would to mine all of the logs individually whilst taking the same amount of durability.
It may seem overpowering but cutting don a large spruce would take a while... You just don't have to move.
And in making it fair... It would chop any log pillar (so even your house) but max with the base of 5x5 (so it cuts all the branches).
Whilst it might make wood farming less bothersome, it would be unusable for building and construction (so a counter to its benefit)
WHAT More! The enchant could be made none-combinable with mending... So no free tools with it
please, i need this. theres a reason multiple mods implement this and other mining/breaking quality of life improvements. its half the game and still so slow and tedious at times. this is a great fix for that
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