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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Multiple block mining enchantment (Possible name: Proliferation)

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    This is a bit of a wild idea, but it might actually work.

    - First up, your enchantment needs a name. I suggest Dilating III or Proliferating III.

    - This definitely needs to be a Treasure enchantment for the reasons you described.

    - I suggest that using the enchantment cost less hunger but more tool durability, since you are doing less work but the tool does more.

    - I want you to say more about how this would work. You say that a Proliferating III shovel, for instance, could break up to 20 grass blocks. If I just use that on the ground, how would it decide which 20 grass blocks to break? It needs to be predictable or else nobody will want to use it. Should the enchantment break all blocks of that type, but dependent on a radius of some sort, which is increased with enchantment level? Let me know what you think.

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    To me the idea is more important than the name, but I do like the sound of Proliferation.

    Less hunger and more tool durability sounds fair too.

    The somewhat random way it would break the blocks is one reason why it is less overpowered.  So, for example, if I wanted to dig out a specific shape I would have to disconnect the area of grass blocks that I want to dig from the area that I don’t want to dig.  If I want to dig out a chunk to bedrock, I would dig the borders manually using normal Efficiency V tools and then use my Proliferation III pick and shovel to make the main job go quicker.

    I think in general it would continue the way you’re facing when you dig, so if you use a Proliferation pick on the side of a wall it would try to take a roughly rectangular or cubic chunk out of the wall, rather than send random tendrils in random directions.  So in that way it would be roughly predictable, but you couldn’t guarantee which blocks it would break.

    There are other jobs, like mass mining sand in a desert, where the specific blocks it breaks doesn’t particularly matter.

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    @ClayGoddessSari Now you've convinced me to vote for your idea. Excellent explanations!

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    This is a pretty legit idea.  The only thing players have to be careful about with this enchantment is avoiding lava when mining ore veins of redstone and other rare, valuable ores that'll generate near lava pools.

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    I agree, WolveReigner.  I personally wouldn't use my Proliferation pick on diamonds, for sure. x3  It would be most useful related to obtaining ores for more common stuff like iron or coal where it often generates away from lava and is thought of by some players as not worth the time it takes to mine.

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    ClayGoddessSari, this enchant would be applicable to shovels, axes, and pickaxes, right? What if it could be added to hoes, too, so that they harvested more than one crop at a time? I feel like it would make my ideas in this post a bit more palatable to people who don't want to lose their instaharvesting abilities :)

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    Yes, it makes sense for this to be available for any tool that breaks things.

    In that case, it should also be available on shears for breaking wool and cobwebs.  Although the devs might decide that mass-breaking cobwebs is too overpowered.  I think it's fair that anyone who plans ahead enough to bring shears enchanted with proliferation to an abandoned mineshaft should have the ability to break them en masse.

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    Bilbo Baggins commented
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    Seems a little op, but Frost Walker seems a little op.  As long as it’s a treasure enchantment, I will vote.

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    AKAMIKAZEL commented
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    What about ?

    excavator I 3x3

    excavator II 5x5

    excavator III 7x7

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    Gyon Niens commented
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    with the last you said about it would be also dangerous can be avoided to make it only break blocks that are generated and not placed by hand

    if you dont know hat i mean with that, tinker mod has it somewhat the same with the lumber axe: it only destroy the tree hole if there are leaved if there aren't any then it would do a 3x3 

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    Intrigue MC commented
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    A little less powerful, but how about:

    Dig I - (shovel) target block plus one either side

    Dig II - target block plus 1 behind, and the two on each side

    Dig III - target block plus two behind and the three on each side for a 3x3 area

    For pick-axe the same, call it Mine?

    For Hoe the same, call it Farm?

    For axe:

    Woodsman I - 2 tree blocks

    Woodsman II - 3 tree blocks

    Woodsman II - 4 tree blocks, so an entire section of the 2x2 trees at once

     

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    dklebedev commented
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    What algorithm would it use for common blocks like Stone, Diorite and Andesite?

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    please, i need this. theres a reason multiple mods implement this and other mining/breaking quality of life improvements. its half the game and still so slow and tedious at times. this is a great fix for that

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    I like the idea and how it uses up greater durability as a balancing act.

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    RoyalRex2 commented
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    I kind of like the random block-breaking as well. It would make this enchantment good for mining ores in walls, with a chance of digging the floor out from under you if you accidentally dig up something like stone. I think that the shovel enchantment should dig up blocks within one level of the targeted block, though, since they aren't a particularly powerful tool and are geared more towards convenience.

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    i Have been thinking of this one for some time, and i think that a combined word, so that you can put the book on either your pick or axe, of your choosing, without being limited to luck. "Chain reaction" I think this would be a cool name for it

     

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    scubadog2000 commented
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    I feel a little embarrassed that I made practically a word-for-word identical suggestion more than a year later, without finding this. Definitely has my full support.

    Personally I think the pickaxe should be limited to "vein mining" things that aren't stone and stone alternatives, but other than that it sounds really good. Perhaps the hunger thing is a bit much, but I agree completely with the durability consumption. I figured a good name for the axe enchantment would be "felling", though I've yet to think of a good one for the pick.

    It would be a blessing for people who prefer to do their building in survival, as, by the time you get to enchanted diamond tools, mining coal and cutting wood is just a tedious chore rather than something that adds to the gameplay.

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    JoaoVSchiavon commented
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    Maybe it could be an enchantment to mine connected ores (Cascade), other to break entire trees (Lumber) and yet another to mine blocks and dig holes in a determined area, like 3x3?

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    I wouldn't mind seeing an enchantment for tunneling.  I often dig tunnels to travel underground from point to point, and occasionally hide treasure rooms to mitigate looting.  What if the enchantment could dig 3, 7 or 10 block in the same direction regardless of type?  So if I am digging a tunnel, the tunnel would be 1 x 3 x 3 (W H D).  The higher the enchantment, the deeper the tunnel would dig with one use (1 x 3 x 7, 1 x 3 x 10, etc).  

    If digging straight down this would have the same effect and the player would fall to the next block.  The same could be true for digging straight up, but beware of falling sand or gravel.  All blocks dropped by this would be as if the blocks were mined individually.  This enchantment would be applied to mining tools and exclusive of Efficiency and the proposed one here.  

     

    The proliferation enchantment could be by block type (all connected coal blocks mined at once) and the tunneling enchantment by direction regardless of type.