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Survival Test

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    There is no bonus chest.

  • 1
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    There is also no Indev houses.

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    The player has to save world progress manually.

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    Zombies and skeletons cannot pick up items. They can wear plate or chain armor, but it won’t protect them.

    • The armor has no chance of dropping.
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    There are not many generated features.

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    When I say No baby animals or monsters, I mean no baby animals, no baby monsters.

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    And no noise caves or canyons. Only small carver caves.
    There might be aquifers, just like the original Survival Test.

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    Logs drop oak planks, coal drops smooth stone slabs, iron ore drops iron blocks and gold ore drops blocks of gold.

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    Zombies and skeletons do not sink in water in this survival game mode. If either of these mobs are submerged, they will drown shortly.

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    Spiders cannot climb blocks, but they can create webs randomly. Webs slow the player down and negate fall damage.

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    There is an option to add the deep dark and warden to the survival test game mode. It is still limited to the Alpha world height limit and depth limit.

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    There are no armor trims.

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    The player takes 5 hearts of damage per half-second in lava.

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    Glass could be made by throwing sand into lava.