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Let's talk about Diamond Ore Distribution!

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  • 1
    Registered User commented
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    make it so that swamps have more diamonds than other biomes and in swamps diamonds spawn from -20 to bedrock level

  • 3
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    Diamonds should have value, I think the best solution is to reduce the amount of diamonds used to make the armor trims.

  • 0
    Registered User commented
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    They are too common, they were already much more common since version 1.18, and now there are really too many; they should be reduced as before.

  • 1
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    So i like this, that you now cave more. You should have to go through mobs to get diamonds. I mean like strip mineing is the ez way out but now you have more chanlge to get better gear. this is a good change :)  Also the villager changes are ok. I love the wandering trader changes, and the librareian changes are ish. if you let higher levels of books get traded it would be better like let it be a rare time to get like effeicence 5 book or unbreaking 3. so thats my openion. :)  

  • 0
    Registered User commented
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    Make diamonds more common under skulk veins. (Risk vs reward)

  • 1
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    Strip mining in deepslate was definitely maddeningly slow until now, even with diamond/netherite tools.

    I find this change makes it somewhat more rewarding, but I feel we should also introduce newer incentives to mine, such as a new rare kind of diamond cluster yielding considerably more diamonds, that'd never be exposed to air. The Caves and Cliffs Update introduced rare iron and copper veins, so it only seems fitting to also have a new diamond structure (not as generous as veins, of course). It'd make mining much more exciting, and maybe we could even make it an advancement. It could consist of 6-8 normal diamond ores surrounding a few of a new kind of rich diamond ore, that would yield 3-6 diamonds instead of 1-4, depending on your Fortune level. They could also be biome-bound, as others have suggested.

    Kind of a tangent here, but maybe now is also the moment to consider adding a (costly) Haste III potion that grants insta-mining for deepslate during a short amount of time, only when using a full Efficiency V Netherite Pickaxe, but I know I'm just being nostalgic of ol' endgame beacon mining (Also, kind reminder that deepslate itself is a really cool building block, often needed a lot). Maybe the brewing could require a diamond even, to make it an investment :)

    I don't think just changing the generation rates is enough to make deepslate mining less dull. Currently, caving is so much more exciting than mining, that mining feels like a punishment, as opposed to an adventure!

  • 1
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    Diamonds shouldn't be so easy to find in the first 5 minutes of the game. Make Deepslate instead faster to mine depending on your tool. 

    Instead of the current mining speed progression, make it so the closer the tool is to Netherite the closer it is to the regular Stone mining speed with the corresponding tool. 

    For example Netherite Pickaxe's Stone breaking time is 0.25 but Deepslate is 0.5, so because it's the best tool, make it closer to 0.25 and make it 0.3 instead, and so on.

    I think Deepslate's main purpose should be to stop players from progressing too fast with wood/stone and maybe unenchanted iron tools, but not hinder or slow down the player late in the game. So more like a "you require this tool" than "you mine slower with this tool". Maybe the Deepslate stone shoudn't drop at all if you're not using the right equipment, just like if you try to mine Diamond with a stone pickaxe.

  • 0
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    I'm feel like this is a patch on a patch on a patch. You added armor trims to make diamonds fun to mine for, and then you made diamonds 65% more common. I have found that redstone is more common in some areas than diamonds. You fixed diamonds being useless except for armor, and then you broke your own fix. The hunt for diamonds is now a trivial thing that takes no skill. Along with what appears to be the complete removal of the "air exposure reduction" feature. I was able to find so many diamonds I could get full diamond equipment is 30 minutes. This isn't a good change and my brother and my best friends also agree. In short I'm saying; you fixed the diamond problem by adding armor trims, now you made diamonds much more common, by doing so, you have recreated the previously existing problem. I rate this change 1/10. Its bad for the game. I pray you don't keep it like this

  • 0
    Registered User commented
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    This is a very good idea, it has always been very difficult and long to mine diamonds, now I can save time and effort. It is also a good idea to change the appearance of diamonds in chests for the better, as well as make sure that diamonds are generated differently in different biomes. 

  • 0
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    When templates got added, it was under the pretext that diamonds lost their value over time and they need more usecases. By increasing diamond spawn rates, you are undoing this again.

    Diamonds are now more common than gold in lower levels. This feels wrong. Even thought that i mine at a level that isn't ideal for gold, gold should never be more rare than diamonds anywhere.

    I do not like this change. I think it was ok how it was. Lets lot inflate them please.

  • 0
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    Making diamonds more common makes individual diamonds less valuable, which I don't like. Better to make duplicating smithing templates cheaper.

    If the changes go through, then deepslate should at least be instantly minable with Efficiency V Netherite + Haste II

  • 1
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    PLEASE, THERE'S TOO MANY DIAMONDS, they are very easy to get and not that rewarding; i suggest like a lot more did to make this change only in the deep dark; in that way players will seek for the biome for ancient cities AND diamonds, helping with the strategy at mining that mojang wants to implement (The player could seek for big mountains and they will know that there will be a lot of diamonds along the biome)

  • 0
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    In my opinion this is a very good change but I would like to know if reduced air exposure is still a thing.

  • 0
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    Was playing the other day in a fresh world (no modded client, 100% native java client), and found that I had to strip mine for almost 2 hours before finding my first diamonds. Yesterday, in a new world with a friend, he encountered almost the same thing where he wasn't finding any diamonds while I (my base was +- 2000 blocks from his) was getting them non-stop. We were both mining at the same level, in the same way (regular strip mine tactic at level -58, mining 2x1 walkways with 2 blocks in between)
    Are you guys sure this redistribution is working as intended, through all chunks and biomes? Its not that they are not present, but it seems like its more of a "guess" which area's are rich in diamonds and which are not

  • 1
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    Probably the most dangerous thing now is the diamond ratio increase, something I have seen that many veterans dislike. If you don't want to fix it, at least give us an obstacle to achieving those diamonds at least, what about a guardian? If you could at least make it a treasure trap, like a silverfish for diamond ore, something I have been thinking about is bringing back the "Great Hunger" with a new idea, he could hide in the diamond ore like a dog saving his bones, once the player try to break the ore the mob will jump or bite and steal the pickaxe to interrupt the mining, this could be a new danger in deep slate caves. Something I think is to give him the ability to walk through walls like spiders, being like an arthropod(Giving more uses to the bane of arthropods Enchantment).

  • 0
    Registered User commented
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    Personally, I really like this change. When I tried to gather all 16 of the armor trims and apply them to armor it was a bit too grindy to mine the roughly 480 diamonds required. After having searched through dozens of ocean monuments, ancient cities, etc. it was a bit of a letdown. Thank you for helping counterbalance the new uses for diamonds with increased generation. 

  • 1
    Registered User commented
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    Please make bigger or smaller veins depending on the biomes. There could be larger veins in seamps and jungles and smaller veins in badlands. Also, there should be more veins in plains and even more in snow, but less in desert.

  • 0
    Registered User commented
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    i think the diamond ore distribution (increasing the amount) is good thanks!