Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

1238

Let's talk about Villager Trading! - Librarian, Wondering Trader

2554 Comments

Post is closed for comments.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    This change will only make villager trading even harder. It will make exploring a tedious errand rather than a fun adventure. I think the wandering trader changes are great, but biome specific enchantments are not the way to fix librarians.  

  • 1
    Registered User commented
    Comment actions Permalink
    If the change to Biome specific librarian trades becomes live, you would either need to make the Master Enchant book the max level for that enchant or remove the "Too Expensive" anvil message. A book that has been combined to form a higher level of that enchant costs more to put on armor than finding it without combining books (ex. Unbreaking III book formed by 2 Unbreaking II books will cost to add to armor than Unbreaking III book found in a structure chest or sourced from a pre 1.20.2 librarian). The change that currently is in the snapshot will make maxing out your armor 100 times harder than it needs to be. As it stands, most people have to rely on a Enchantment order website in order to circumvent the "Too expensive" message on anvils. With this change, maxing out armor will be near impossible (you would have to strictly rely on enchants found in chests and structures) as the master enchants from villagers are 1 or 2 levels below max level.  The easier change to implement would be to remove the anvil "Too Expensive" mechanic, but most of us would prefer to have librarians give max enchants for their master level trades. Would be even better if we could implement both. 
  • 0
    Registered User commented
    Comment actions Permalink

    I like the idea of a change to make them more consistent and do away with the rerolling, but as is it's too much. For an average/casual player, villager trading is already a super grindy task that is made very difficult by needing to move them. Nobody likes moving villagers, and this change just means more of it, and at even greater extremes. Unless there's better transportation included, this isn't the way. Maybe needing to bring back an item from travels, or something like that would be better, but needing to transport individual villagers 1k+ blocks doesn't sound like a fun game experience I'd want to have

  • 0
    Registered User commented
    Comment actions Permalink

    This is one of those ideas that should have never made it to a feedback post. You should know better as a company then to try something like this. We don't want to go to different biomes for different enchantments. It's one thing to balance it and make it more interesting but this is uninteresting and more tedious then it already is, it's a horrible idea. Please fire the person who thought of this. Also the gaslighting from moderators on mc-181190 is horrible. Claiming it's a bug when they knew it wasn't. This was an intended feature as all you did was adjust the max major positive value. I think this feedback should be clear enough that we don't want this considering the top comments are telling you so.

  • 1
    Registered User commented
    Comment actions Permalink

    "For some players, this felt too randomsome < majority

    You can 'balance' trading by making enchanted books have a success rate and just play with probabilities. (you don't need to change anything else)

    You can make an enchanted book have a 100% success rate by requiring a netherithe ingot or something expensive to be able to actually apply an enchanted book to something on the anvil.

    Also, forcing low level books and therefore combining of books, will make it impossible to apply all enchantments that are the norm/basic, we will get the "too expensive" message early.

    The experiment as it is right now, just makes the game a chore and NOT fun.

  • 0
    Registered User commented
    Comment actions Permalink

    The fact that you can't get the highest levels and that many books are missing makes this even worse.

    The Wandering Trader change is good, but please don't go ahead with the librarian changes.

  • 4
    Registered User commented
    Comment actions Permalink

    honestly a great balance, enchantments were way too eazy to obtain before, this balancing makes the enchantment obtaining eazyer and harder at the same time, no more need to replace the lectern thousands of times, when you can just hop in another biome and make some villagers breed, i'd say that we need this change, sorry for the superflat players tho

  • 9
    Registered User commented
    Comment actions Permalink

    I say just make it a toggleable gamerule or something like that.

  • 0
    Registered User commented
    Comment actions Permalink

    As a long time player i made a account just to say that this would be a huge drawback and just make the game tedious, mending is fine, if it really needs to change dont make it ridiculously tedious, id almost say leave that how it is. Just the wandering villagers are completely useless

  • 20
    Registered User commented
    Comment actions Permalink

    No. It is very bad. It kill Minecraft.

  • 1
    Registered User commented
    Comment actions Permalink

    I think the idea is nice, especially for the fact that there are guaranteed books you can get; only thing, you should balance the anvil costs then. I totally agree with the Wandering Trader new trades, finally he'll become useful.

  • 0
    Registered User commented
    Comment actions Permalink

    This makes villagers like useless so I think we should have lecterns with specific types of wood and books that correspond to a certain biome, also don’t take away a villagers ability to sell max enchants unless you rework the anvil system with the “too expensive” problem. At this rate villagers will be an unused feature and this version of Minecraft will also be unused compared to other versions. I like the idea of making it harder but this is over the top. Villagers are a great part of the game and I don’t want to have to go end city raiding instead of trading.

  • 0
    Registered User commented
    Comment actions Permalink

    I think this is making Minecraft more grindy because villagers can already be very expensive and  I think Mending should be accessible more easily because it just removes the need to mine more diamonds or netherite to repair your tools and armor and for Mending we still don't have a swamp village and the only way to get swamp villages is to breed to villagers in a swamp and that's too tedious and also it will make getting armor with protection 4 way more harder because you cant get protection 4 books from librarians anymore and if you combine the books many times in an anvil it will be too expensive and we will not be able to get maxed out armor and I think that the old villager are much better since they are not grindy.

  • 0
    Registered User commented
    Comment actions Permalink

    The majority votes seems to be against this villager update, and I keep seeing TikTok’s about how annoying this update is going to be, please do the right thing and not add this biome specific villager trades.

  • 0
    Registered User commented
    Comment actions Permalink

    I support the wandering trader thing and the removal of crossbow trident etc enchants, but making villager enchants biome based is a terrible idea, especially for super flat rooms. making books teir based is an alright addition, but it makes getting books a lot scarier, as you may just spend tonnes of emeralds and then not get the right book.overall, add the wandwering trader thing and remove the crossbow enchants and the game will be swell

  • 1
    Registered User commented
    Comment actions Permalink

    I don't know how I missed this. I mistakenly posted a new thread.

    Enchanting a full set of gear takes many hours. It's already very grindy, and the incentive to keep your gear safe is already there. Having master librarians sell nearly useless books (Sharpness III+ Sharpness III= Sharpness IV, and now your sword costs 30 levels to get from Sharpness IV to V).

    XP grinding is not playing minecraft. It's working at a job. Mojang should be making enchanting easier and more accessible, not harder. There is no way to get Swift Sneak except by finding an Ancient City nobody else has been to before.

    This is acceptable for your first set of gear, but what happens when you inevitably lose that gear? Now we have to travel further away, grind XP even more, then travel back home just to get the same thing we had before we lost our stuff.

    What we need is a mechanic to duplicate books, similar to duplicating smithing templates. The Enchanting Table doesn't even tell you what enchantments you're getting- only one of them at random, which makes it nearly useless for getting specific gear.

    Please, mojang. Make enchanting easier, not harder for us. I want to see MORE books in the librarian pool, not fewer. I LOVE the biome part- that can and should absolutely factor into things. Varied villagers in varied locations is an excellent idea. But It takes too many hours of my real, human life to get gear. I want to spend more time playing and less time grinding game mechanics. Thank you.

  • 19
    Registered User commented
    Comment actions Permalink

    BRO YOU ARE GOING TO DESTROY EVERY BASE! DON´T DO THAT PLSSSS

  • 0
    Registered User commented
    Comment actions Permalink

    I think this is a great change, though I'd be even more excited if it means that we get jungle and swamp villages too! But if not, I still think it's good. Definitely encourages exploration.

    As another user commented, things like super-flat worlds should be considered - such as allowing 'default' and 'large biome' world biome generation as a super-flat option.

    Perhaps a new structure that describes how to make a village, similar to the zombie villager conversion igloo that can be found in swamps/jungles, would make up for no villages in those biomes if that isn't planned.

     

  • 0
    Registered User commented
    Comment actions Permalink

    The curing fix and wandering trader update are fine, but the Librarian change is like putting a bandage on a deep wound. I understand they want to address the claim that "Minecraft is too easy," but such a deep-rooted issue will take way more than a simple snapshot to fix.

    Fixing difficulty decay would involve an overhaul of villager mechanics (again) or by adding more post-end content, or something. You'd have to add hurdles for the player to overcome. This is just adding an annoying, tedious roadblock for players. Not to mention that getting villagers (especially for trading halls) is already a tedious process. This is just more padding to keep the player from advancing the game too soon. Even though there isn't really any consequences to advancing the game that fast.

    Additionally, this temporary fix accentuates other issues with the game. This tweak encourages players to do more book combining at the anvil. But the anvil has the issue of exp price scaling, which ends up leaving an enchanted item "too expensive" to do anything with. And thus, no one likes using the anvil. 

    To summarize, this change makes Librarian trades more tedious and annoying. More work needs to be done to fix deep-rooted issues like this one.

  • 0
    Registered User commented
    Comment actions Permalink

    I think the balance is needed to be honest. But with nerfing enchantment levels on the books, we're more than likely to hit exp limits on anvils when making gear. I think with this change, anvils should be updated. There's many easy to build farms that produce ridiculous amounts of exp. You can 100's of levels but because you combined wrong in the anvil, your tool you're working on becomes too expensive to max out. Perhaps an upgraded anvil to handle large exp use cases?

  • 0
    Registered User commented
    Comment actions Permalink

    Bad idea unless you plan on removing enchant cap on items to avoid "Too Expensive" due to villagers not even offering max level enchants.
    Some areas on this snapshot have potential but this is a wrong approach for it.
    I hope you actually read and listen to your feedback votes.

  • 0
    Registered User commented
    Comment actions Permalink

    Does this mean it will no longer be possible to get Efficiency V, Unbreaking III, Protection IV, Sharpness V, and Fortune III books from Librarians? If so, that's not great. Having to combine books to get to the max level will result in players getting the "too expensive" message when trying to use an anvil to apply the enchants. The Enchantment/Ing Table needs a rework. As well as the Anvil. Nobody should ever see "Too Expensive" when using the anvil. That needs to go.

    Also please take into consideration the SkyBlock/OneBlock communities when making changes.

  • 2
    Registered User commented
    Comment actions Permalink

    Finally you did this! Keep changing villagers. Opportunity to trade 4 sticks for full diamond armor was so broken.

  • 0
    Registered User commented
    Comment actions Permalink

    This change feels a little unthought out. Its survival friendly but superflat, one biome, hell large biomes too tbh are all screwed over by this change. If this change were to be implemented, all systems that involve echanted books should be overhauled. If it was planned to nerf villagers, I think there could be other changes like killing off Pillager farms ot maybe adding a village detection system to whete a population of villagers will detect when assigning a job, if that job is already abundant. Aka adding caps to gow many villagers you can have pf a type in a "village." Perhaps addid beds as a requirement for them to trade as well

  • 0
    Registered User commented
    Comment actions Permalink

    a lot of people talking badly about how tedious it is now, i think the grind bores some and engages others. i like this change. instead of rerolling trades there's an explore and reward system with a sense of accomplishment. i imagine i can still take the villagers home and have a nerfed but uniformed trading hall, no double trades.

  • 0
    Registered User commented
    Comment actions Permalink

    -The idea of locking books to certain regions is tough, especially thinking of new players who wouldn't natively know to breed villagers in jungles and swamps. Not unworkable but needs easier ways to find those biomes or abandoned villages there or something.
    -Master level books is a good change, but max enchants need available. with the current anvil xp expense nonsense, it will be very hard to combine books to get good things.
    -90% of players don't find villagers op or even use them. Why "nerf" something that only people very devoted to the game are using anyway?
    -would be cool to see bow, trident and crossbow enchants moved to other villager types like fletchers and Fisherman.
    -Biome maps for cartographers or wandering trader. 
    -Items to sell the wandering trader should be more organic early game things. buckets are expensive to sell. players move past the wandering trader beyond nautilus shells and small dripleaf long before end game. foods, torches, beds might be good trades for someone wandering the wilds..
    -add new enchants to make exploration or fishing encouraged, don't just change existing villager stuff. Swift Sneak is amazing and forces fraidy cats like me into the ancient city. armor trims great idea. do more stuff like this!

  • 0
    Registered User commented
    Comment actions Permalink

    i really enjoy the new villager related features but i feel like with it should come jungle swamp and cherry grove villages

  • 1
    Registered User commented
    Comment actions Permalink

    I don't like that villagers won't sell you max level book. I think if you did put work into upgrading them till master level and villagers won't lower their prices to one emerald, you have put enough work to deserve a good book. I do like the idea to get a consistant deal if you put work in both villagers and the village in specific biome. Just let us have our max enchantments

    Plus biome system also should be gamerule to turn it off for superflat worlds

  • 0
    Registered User commented
    Comment actions Permalink

    I really don’t like that every biome has its books leave it as its other changes are good

  • 0
    Registered User commented
    Comment actions Permalink

    I disagree with it feeling overpowered. the randomness of the trades balanced it out and made it a challenge to get all the enchantments. the enchanting table isnt as tedious and is way easer to get your first set of enchanted armor. player that use trading for enchanting are really just late game players. and yes once it set up it may seem "easy" but dont forget the work you had to put into it. also there is loads of "overpowered" ways to get gear in end cities and ancient cities u have chance to get fully enchanted diamond gear without much work. that compared to villager trading, making trading less valuable. and probably wont be used. trading is very popular because its interesting and has a lot of potential to be better. but the chances to make them more tedious use will just discourage people into not using them in the first place. not everyone has the same experiences. and forcing everyone to play a certain way isnt very minecrafty. this a sandbox game it should be only limited to what the player can imagine.