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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 2
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    I like it but I think it would be good to look into adding rare swamp and jungle villages

  • 57
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    Bad change!!!

  • 1
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    I think that discounts for the cure of villagers should not be removed. At the beginning of the game, you still won't be able to cure them anyway. And at the late game you will need resources in large quantities. So you should leave big discounts. But complicate the process of obtaining them.

  • 0
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    I am glad that the OP trades are being dealt with. Mending is suposed to be a rare endgame enchantment, not something that you can stumble on before going to the nether! But I can feel the problems that other players are talking about. Perhaps there could be some changes that could compliment this:

    • Remove prior use penalty and calculate the XP cost only based on total value of resulting item
    • Either remove outright or heavily decrease chance of anvil being damaged. You already pay for repair with XP and materials
    • Make transporting mobs easier (perhaps either give more rails for the same ammount of iron, increase speed of minecarts (since chunk loading already had to be increased to account for elytra), and/or add copper rails (which gives copper use that isn't one-time or purely decorative))

    Hopefully soon enough players would be incentivized to actually mine and craft in this game.

  • 1
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    I actually think this is kind of a good idea, but not implemented the best. Have always found it very boring to reset level 1 trades. However not getting max level trades is bad. I would say it would be better if there was a chance to get the max level from expert villagers, even if not every one has it. That way you still might need to level up multiple villagers to get the enchant you want, which I find fun at least. Idk if i like the biome specific thing though, Its so tedious to move villagers / mobs in general, seems like it could be a pain. Also if you are trying to add history to the villager types why not include biome specific meats and dies as well? maybe even banner patterns?

  • 0
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    I have been playing this game for a long time and I believe that it's a rather controversial change. It is true that villager trading is overpowered and many enchantments are very easy to get, but the process is very tedious already (getting a villager from point A to point B takes way too much effort) Making the process of getting enchantments from librarians even harder is probably a bad idea for a lot of people. Though personally I suggest that it is a toggle on the settings or when you create a new world, because a lot of people (myself included) do not like this change, so there is no point in forcing it if it is just a toggle on/off button. Also a lot of other people may like this change which I can see where they are coming from, because the trading mechanic has been abused by players for years.

  • 0
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    Also, if you go through with this, don't update it to the game. Make it a mod for the people that want more of a grind or let people have the option to have it.

    Instead of doing this update, all bedrock players would like their health regen to be faster like java.. please. 

  • 1
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    Honestly getting your Villagers set up is already the most boring part of minecraft and the only reason to do it is because the value of having villagers is great. This would probably take away that value and leave it as a boring process. Making the librarians less powerful seems like a good idea but spreading out the trades based on biomes seems like a bad idea

  • 0
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    Librarians
    Overall, positive changes. Having shorter book lists with more guarantee of outcome for efforts leveling is nice. Matching some lore with books by biome is a nice touch, but presents several issues. Many are in niche areas, like smaller worlds or flats and such without "easy" access to all biomes. However, it feels this, especially in Jungle and Swamps, is raising the bar for entry for enchants for new and young players. Even though it creates opportunities to build out a world (hello Swamp Research facility), large worlds of otherwise unused chunks bloat space and do little to help worlds (especially SMPs) feel "larger).

    To that end, I believe these suggestions showcase the bigger issue: Enchanting. Many enchants make other mechanics and aspects of the game obsolete. Having 1:1 immediate access to Mending immediately reduces the need to mine for ores and create tools, nevermind smiths... The enchanting system overall needs review.

    Enchanting  - The enchanting table is leveled by more bookshelves, but what if the recipes were unlocked by researchers (librarians) in the vicinity, with recipes gated via biomes as presented. Leave trades to things like Glass, lanterns, etc, add in Candles, Let them buy wax. Perhaps instead of fixed Books to trade, each day they might have some variety (Like random roll on the enchanter), or a recipe specific token, something traded for and then consumed on Enchanters for a benefit. Like patterns to Looms.

  • 7
    Registered User commented
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    The change of villagers seems like a good change to me, but I would like to see one enchantment that connects all villages and is available only from every librarian. I'm looking forward to a similar change for the rest of the villagers.

  • 0
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    That's a really bad change. The formation of the biome is so random.

  • 0
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    Mojang I think this is a great addition to the game. I love that you can get a guaranteed enchantment book depending on the biome and I like the usefulness of the wandering trader now. When it comes to the backlash of super flat survival you have to keep in mind the super flat survival is NOT an intended gameplay mode and considered a challenge. Thanks for the update Mojang!

  • 1
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    I don't like this update because after such a rework, players will kill villagers much more often than now, because now you can just update the auction. And this doesn't seem to be very consistent with the "family friendly" mojang policy...
    they might as well add the ability to put leashes on villagers...

  • 0
    Registered User commented
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    i REALLY this change, cuz now speedrunner friends cant get mending on their pickaxe in first 15 minutes of game xd

  • 0
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    The change is pretty great, but adding a lava bucket to the wandering trader sell pool would be very useful.

  • 0
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    I love these changes to the villagers because it makes it so you can't be fully geared and get all enchantments for one emerald. I think that you should nerf elytras. They are too overpowered, and to combat the Nerf, maybe the minecarts could be faster, or make more reasons to want to get a horse. It is much more enjoyable to travel and it makes the game more balanced.

  • 0
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    These changes are mandatory.

    People are dismissing these changes as a knee jerk reaction to appropriate balancing.

    I've said for years that enchanted books from villagers are way too easy to get, especially mending. Good changes, but remove the "Too expensive" limit on anvils.

  • 1
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    Make the protection 4 trade. It’s because when you trying to make the perfect boots there are too many enchantments that you needs. On top of that you need to combine 2 books of protection. I mean… It would be… TOO EXPENSIVE! Seriously, you ALREADY needs to put enchantments on your boots in the specific order! What’s next?

  • 0
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    I like the biome specific librarian trades however I dislike the fact that you can no longer get max trades on enchanted books without combining them. I think they should be allowed as either the highest level trade they offer or maybe as a bonus to curing zombie villagers they could increase the level of all of their books. I think without a way to get the max level books it would be much harder to get max level tools without running into the “too expensive” message that plagues all Minecrafters. Also if you like to grind for items go play Terraria. Minecraft is supposed to be about creativity and building what you want. I don’t want to spend 5 hours running around looking for a specific biome, and somehow moving a villager there only to have to buy multiple of the book to combine them to get a picaxe which will only increase my mining speed by 10% Plus all of the people who are building trading halls are likely to keep doing it instead of using enchantment tables or other book sources simply because it’s more reliable and you know what you’re getting.

  • 1
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    That's the bad changes! It will be break the economy on popular minecraft servers and our worlds where we're using villagers like source of a enchanted books

  • 0
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    I like the idea of biomes having different books but I dislike that the Master Books have a limited level, it will already be too tedious to go to all the different biomes, create artificial villages in two cases and then max out a librarian just to get effeciency 3, it doesn't feel rewarding, i would say that the Master Books, especially effeciency, need a higher level

  • 12
    Registered User commented
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    renewal is as pointless as with sniffers and vases. it would be better to do new mechanics and not this crap. apparently you don't play minecraft if you do this

  • 0
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    The solution provided to abolish gameplay based through villagers - Is an interesting proposal on the papers, but it is better to spend much more time on improving the mechanics of trade, rather than forcing players to run around the biomes in search of inhabitants or their breeding in specifically all regions

    Eliminating the max level of books is a great solution! develop this part of the microeconomy. I guess we don't need regional traders

  • 12
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    I don't like the thing with when u cure a zombie villager. It should have the discount forever!

  • 7
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    З бібіліотекарями ідея погана, а подорожуючими торговцями ідея хороша

  • 28
    Registered User commented
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    I feel that is it a great concept this could definitely be implemented in a different way especially with the biome specific trades. Villagers are already a pain to deal with now I have to put it in a specific biome just to get the trades I want? I am a fan of giving things challenges but this just feels very tedious. Players should be able to play how they want and get their trades without confining to this. And this is even worse to people in servers with villagers spread out everywhere. I’m on board with giving a villagers a change but this is not the way to handle this.

  • 0
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    This is a bad upgrade, as the spell mining process is already long and complicated.

  • 38
    Registered User commented
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    To make us use enchanting more and other sources for books why not make them more fun instead of villager trading more tedious? For example maybe players could find a structure where if they place their enchantment table they get a much higher chance for good enchantments or multiple enchantments on their books.

  • 46
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    I already spend a ton of time trying to cycle villagers and collect enough emeralds to get the enchantments I want. I understand wanting to make some valuable enchantments to be harder to get but to be honest, I've only found ONE book of mending from looting chests. I don't think forcing a player to be biome locked for a good amount of playtime is the best play. An example of this would be forcing a player to stay in a swamp biome for mending books until, A: the player tries to bring 2 villagers individually by rail or boat (takes a ton of resources and/or time), or B: Forcing the player to stay in the swamp biome until 2+ ZVillagers spawn to cure them back to regular villagers (which the player ends up waiting a decent amount of time for ZVillagers to spawn)

  • 1
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    If you guys go through with this change I would suggest also changing the Enchantment Table system to be able to obtain specific enchants through different resources and/or you make the level of said enchants dependent on the amount of levels you spend. An example of this could be, a player putting in a Diamond Chestplate to enchant and also spending a Diamond to give you the option of a Protection enchant. The player then spends experience levels to increase the level of the enchant (2 Levels for Protection 1, 3 Levels for Protection 2, and so on)

    My last suggestion would be to remove the "Too expensive to combine items" limit for anvils. A player would be lucky to even get close to maxing out any piece of armor or tool with this limit still active.