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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 1
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    I do not like these changes. Villagers are a pain to deal with and rolling each villager to give the enchantment you want from them is boring and time consuming, we do it because it's so useful, if the villager rebalance takes place, it won't be worth it anymore and villagers won't be used at all, they'll be replaced with an xp farm and we'll enchant hundreds of books to get the enchantments we want. This change only really affects more hardcore players that are willing and know how to break the game's systems to get to the endgame as fast as possible for whatever reason, while more casual players probably don't even know you are able to do this and even if they do, they don't want to look up how to abuse it and go through that hassle. Villagers are broken and I believe they should remain like so. Also, as pointed by other users, the biome exclusive enchantments would make villagers even more annoying to use and would render them useless in superflat worlds.

    A change that I think would be more fitting would be to assign an enchantment to the villager and have it sell the lowest level at novice level and the highest at master (instead of roll a random enchantment of a random level for each book they sell), and have the players do something to level villagers up, like bring them a specific item, sort of a quest to level up villagers. Enchantments are easier to roll but you have to work your way to get the best ones, which could also be used to incentivize exploration.

  • 0
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    I'm more than happy with the changes. The only thing I would like to add to what is already there is the addition of more trade offers to the wandering trader. What has already been added is of course much better than was, but I would like to see more, because these offers will be usable only at an early stage of the game, but not at a later stage, when the player already has everything that the wandering trader sells but from more profitable farms and mechanisms. I would also like to see a rebalance of the archer's trades, I hope you understand why. And personally, I would also like to see a decrease in the prices of offers for all the villagers, at least by 1 emerald, because there are some legal robbers naming themselves as villagers. This is all I would like to add. There are no more ideas. Thank you for remembering the balance of trades after almost 4 years!

    P.S. Now we are waiting another 4 years for you to remember about the fletching table, which by that time will probably already add its functionality by itself, just shooting arrows, which is on its texture, at the necessary keys on the keyboard of a past the passing developer.))

  • 1
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    I really like the idea of rebalancing villagers but I think instead of making the librarian book levels lower, they should just require more effort to level up like having to trade diamonds. this would also help with making diamonds more useful for people who use villagers for armor and tools. this would make it so that the effort put into having high-level enchants is not only from very grind tasks like trading for emeralds and getting XP but instead a larger variety of tasks through different systems of the game. it would also mean that if you die and lose your armor it is not as hard to get it back because you still have your high-level villagers.

    I think that removing the ability to zombify villagers over and over again is good but maybe the zombification should give bonuses to all players not just the one who did it for group bases.

  • 0
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    A suggestion for balancing the change in librarian trades.

    Librarians can trade any books, however if they can only get the highest level books if they are in a specific biome.

    For example, you can get an efficiency 3 book in any biome, but you can only roll efficiency 4 or 5 books in a desert. This means you can get good tools and armour fairly easily, but getting the absolute best still takes more effort than before.

  • 0
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    Hello Mojang Developers, I would like you to finally Improve the Archer's table!!! if you have already started to improve the Inhabitants, then I ask you to do it, you promised to add the enchanted arrows function with version 1.14

  • 35
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    I despise this idea. Not much more to say 

  • 4
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    Новая торговля перегибает палку .После обновления ей перестанут заниматься

  • 0
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      I think this change is excellent. It makes exploration necessary which adds to the theme of the 1.20 update. Although for those who play on a flat world, I think the current system should stay the same. Also I think Jungle and Swamp villages should exist because having to rely on the villager breeding mechanic is just no bueno.

  • 0
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    I agree villagers are pretty op with trading and i do really like the idea of different kind of villagers having different trades but i dont think that the level of trading books should be nerfed i think that should stay the same also i dont think that you should remove the enchanting books from being able to trade with.

  • 1
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    Could you please ad Bamboo as a trade for the wandering trader. Because the bamboo wood set is not obtainable in minecraft superflat, due to bamboo not beeing obtainable. Thanks.

  • 0
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    I gotta keep it real. These changes are terrible. There are a few ways they could be improved without completely rescinding everything.

    If villagers are going to have unique master-level trades depending on biome, I would prefer they be totally new enchantments. Or, at the very least, make the efficiency one give us efficiency 5 instead of efficiency 3, make the unbreaking one give us unbreaking 3 instead of 2, and make the sharpness one give us sharpness 5 instead of sharpness 3. If you’re going to make these enchantments way harder to get, AT LEAST still let us get the maximum level.

  • 0
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    Suggestions to actually fix the problem:
    1. Enchanting tables where you get to select the enchants and levels- with more enchants and levels costing more xp and lapis- possibly with a maxed cap of xp or something making enchanting tables useful
    2. Have all villagers have possible all trades- but only specific biomes having maxed out trades (like each village has a mastery of a specific enchantment group like protection or efficiency that has been passed down through generations) which makes it not necessary to get the other villager types but useful for players who want to get that much better trades to go though more effort to do so
    3. Nerf villager curing (which also makes doing raids and getting hero better and worth while)
    4. Make it so curtain enchants arnt sold by the librarian but sold by other villagers such as efficiency sold by tool smiths and sharpness sold by weapon smiths- where then trades like mending and unbreaking being sold by the librarian
    5. Make anvils more like enchanting tables where you have to have a curtain amount of xp to enchant- but it doesn’t use it all- and make it more durable
    6. Make it so the prices increase depending on the space the villagers have when trading.

  • 1
    Registered User commented
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    I prefer not to add this function into the game, as it would make getting enchantment books hard or almost impossible. I suggest keeping new wandering trader offers and adding something else instead.

    Best regards 

    MarkO2011

  • 0
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    How to improve cartographer
    Now I will not beg you to add maps of new dungeons, I myself understand how stupid it is that an ordinary villager knows about piglin bases in a parallel world (=. My idea is to improve the performance and complexity of the results of artificial intelligence. Let the work of the cartographer be like this: He searches for a path from each bed to each workplace with a more complex algorithm, and after that writes down the shortest path along which the floor material will change the least (not counting the grass, because it is not a path.) And after that, the inhabitants repeat this saved path. they cannot repeat the path, they call the cartographer who will find a new path.

  • 0
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    Absolutely NOT. Leave villager trading ALONE!

    Okay, let's begin with the type of player I am, because I understand I may he an outlier.
    I'm 28, work full time, autistic, and I love minecraft. I've been playing since 2013.

    I live the game, but personally my favorite bits are building and mining. I like getting lost in the mines for hours at a time, but this change (having to go to multiple villages for enchanting every item of my normal gear loadout) will make me never want to play a new version of minecraft ever again.
    It's talking about adding HOURS to me getting to my favorite parts of playing.
    -Having to locate biomes.
    -locate a village in the biome
    -travel back and forth from my base to get villager to master level
    -having to grind WAY more xp
    All to get the enchants that I want on my gear?
    That sounds miserable.
    I just want to get on, and get lost in my favorite parts of playing.
    I want to make my normal villager farms, without having to trek across the surface of a planet just to get started with the things that I want to do.

    Overall I think that many of the changes that happen regularly are great and enhance the game, but this will alienate a huge portion of your adult player base, by making them have to work so much harder, just to get to the relaxing part of the game. My job is a grind enough, without my relaxation having to be so much more difficult to achieve.

  • 1
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    Please just add a button that cycles through the trades if the villagers trades haven’t been locked yet

  • 0
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    The current system of replacing lecterns to gain permanent access to top-tier enchantments allows the player to completely ignore enchanting and exploration mechanics - building bookshelves and enchanting table, gaining experience to enchant, and exploration associated with collecting the materials and enchanted books. This proposed change encourages players to engage more with their world, steering players away from min-maxing villager trades through tedious lectern-breaking. It encourages players to experience more of the rich world through its structures, generations, and unique mobs. 

    This update gives me a vision of a Minecraft world where players could connect villages through above ground cobbled horse-trails, or minecart tracks running through the nether. It gives players the opportunity to connect parts of the world and experiences which would otherwise be forgotten. Maybe players would try to breed faster horses? Maybe they'd end up with railroads running through conquered nether fortresses? Or perhaps in their journey for a desert village they'd stumble upon a buried temple, filled with treasure and ancient goods? 

    However, some players enjoy quickly becoming overpowered and containing everything at one "home-base". Players enjoy the game differently. A toggle might be the best solution.

    At any rate, this change is one of the more interesting I've seen proposed and would be great for the health of the game. After all, isn't the slogan "Build. Explore. Create."?

  • 0
    Registered User commented
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    More issues to add onto my previous post:
    6. This only makes getting gear more tedious and annoying, Minecraft is a sandbox game, not an item grinding game
    7. This isn’t helpful to new players, as some villages don’t generate, such as swamps and jungle. As well as other biomes such as dark oak, cherry and mountainous biomes not having their own villagers.
    8. The transporting of villagers is allready a pain, and so by making it such that you have to transport villagers thousands of blocks to your base is just irritating

  • 1
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    Horrible idea. It makes staying in a single base literally impossible. This is minecraft not nomad simulator. This will make villagers the most useless thing in minecraft again.

  • 0
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    Alright My thoughts on this is that is extremely stupid, why the heck will people want to do things? a lot of this games best aspects come after getting the best armor and tools. Villagers were already tedious and poorly designed, this just makes it worse. what I think Mojang should focus on is adding things that are actually going to enrich the experience instead of making a fucking stupid change and not adding anything worthwhile to make people want to play the game more.

  • 6
    Registered User commented
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    It could still exist in experiments mode

  • 0
    Registered User commented
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    If the villager rebalance makes it into the game it should be;
    1. Optional from creation of the world.
    2. Should ONLY make it into the game if enchanting and exp systems are reworked.

    The limit on anvils is terrible, as is the way it calculates how much something costs, combining books in very specific ways to make enchanting cheaper or possible at all is not intuitive and is difficult to learn and remember.

    Possible solution: Remove the limit on exp on anvils but add a minimum level requirement & applying cost, exactly like the enchant table, I don’t think these should be extremely large amounts of exp either. Should be higher compared to a max level at the enchant table but not excessive.

    Another point is having to level up one villager to their max level just for it to not offer the book you want is a massive waste of resources, make us be able to see what they are offering at that level from the instant they are assigned their profession.

    If your going to include jungle and swamp villagers into this then you can’t do it without their corresponding village. I think those need to be considered before this rebalance happens if you are set on this biome specific format of trading limitations.

    personally hope it isn’t forced upon the player without option. Many on & off players hearing about this change has killed their interest in returning with their friends. Console players have no choice in game version and it is clear this change is not for everyone, don’t force it.

  • 1
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    This is not a good change. You’re making the game unnecessarily difficult for people who aren’t pros at the game. Personally, I’ve never made a villager breeder and I don’t plan on it just because of an update that’s very unnecessary. Do not make the game harder for no good reason other than “it was too op before”. No it wasn’t. It’s fine how it is.

  • 1
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    Terrible, don't add this! It's just that experienced players will be more annoyed, beginners simply won't be able to. On servers, this will be disabled by mods, just like in single player. Why "fix" something that works so well? Add new buildings and interesting things to the world, and then the players will want to explore it! And so I myself will have to create this "interestingness" in the form of a swamp village ... well, wow

  • 18
    Registered User commented
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    it would be too annoying to get any books

     

  • 0
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    Please allow wandering traders to breed with villagers this will make starting swamp and jungle villages much easier as players will only need to transport one villager to start a new village. Another breeding change would be to allow children with parents from different biomes to draw from either biomes enchant pool. This will add to gameplay, and require thoughtful choices when constructing a new civilization.

  • 0
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    Make it so you can buy lava bucket from wandering trader (that allows you to go to nether on bedrock edition superflat)
    And maybe make it so wandering trader can restock

  • 0
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    I greatly appreciate that you are giving some focus to the Villager Trading system. But to not make it near impossible to upgrade your tools, it would be appreciated that you would make some changes to the Enchanting system that would allow for less randomness and removing the limit on combining items and books in an anvil because it's "Too expensive" would be important to help with the rebalancing. 

  • 0
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    I’m not against having the MOST popular and useful enchantments made harder to get; I can see some value in that. However, there could be some updates to the enchanting table to make that a more viable option, especially allowing the person using the table to see all of the enchantments they are going to get instead of only one of them. Also, making XP a bit easier to accumulate at the higher levels would be very helpful. It currently takes SO much effort to get back to level 30 after enchanting 1 item and dropping to 27 that it would take hours of effort just to enchant a set of armor and tools without a later-game farm like a gold farm.

    Also, removing the “too expensive” limit on anvil repairs would help; I’ve often been willing to spend 50 or more levels in late game to repair an item rather than trying to make a new one.

    Hopefully you can find a way to make this new villager trading system work in superflat worlds, as they are currently only able to get plains villagers.

    The wandering trader changes are great; can’t tell you how many times I’ve encountered one in early game that had something I wanted but I hadn’t yet acquired emeralds.

  • 23
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    This is a terrible change. It makes it impossible to get max armor. One way of fixing it could be making villagers duplicate the enchanted books by placing it on the lectern. This makes us go search for the book but then be able to have more than one of the same enchant without it being so tedious.