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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 1
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    the wandering trader is ok but the librarian is a TERRIBLE idea, especially if you can't get mending anymore/as easily.

    you forget this is a SANDBOX game, every GAMEPLAY change should be a game rule that a player can toggle as they please.

    now we can't make trading halls anymore unless we drag villagers from different biomes in the same place? and what about the mending book? do we need to upgrade a villager to master level only to see IF they sell it? not everyone likes to be FORCED to explore in order to find ONE mending book, if you go that route just man up and remove the durability altogether.

    you aren't making the game CHALLENGING, you are making it ANNOYING.

    especially since we can just activate cheats (which not everyone likes to do) and then fill chests with books we need.

    EDIT: another good solutions would be to update ALL villagers with some functionality available by paying emeralds, like giving emeralds to a toolsmith, armorer and weaponsmith to have THEM fix your gear while keeping the enchantments. that would justify having mending as a rare enchantment

  • 0
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    Please add blaze powder to the wandering traders. It would mean players in peaceful mode could brew potions and craft eyes of ender and beat the game.
    It would also create a new peaceful speedrun meta.

  • 0
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    This snapshot is very good, but please, increase the level of books sharpness and efficiency by one level. Thank you!

  • 1
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    I love the fact that Mojang really did put in the effort with the bugs and fixes (please fix furnance minecarts btw, we should be able to fuel them via hoppers/dispensers/ droppers). In my opinion the changes to the wondering trader are great, making him more usefull, and the diamond generation are also a nice bonus The villagers, especially librarians for me are a pain, even before getting the villagers in their places, having to protect them, the fact that they give the same trades sometimes and are overpriced balances the fact that later on you have this luxury of a cheap trade. This is why players put in the effort when making a trading hall, to than focus on the actual building and creating in minecraft. Right now Minecraft is perfect as it is so I kind of find this change a bit unnecessary because (for me) villagers represent the start of the best part of minecraft (the part where you as a player engage in projects, start making automated farms and pretty much make the grind worth it. 
    I would like to thank you for reading this, and please Mojang, don't make an update that most likely will be hated. I suggest focusing on some details like being able to dye flower pots (just a suggestion). I really apreciated the buzzy bees update because it was balanced (adding stuff for all parts of the community) The updates should give the player more freedom, not restrict them to the grind even more.  Thank you again for working on the game that I grew up with! <3

  • 0
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    Like a longtime minecraft player. This change will be very bad. Residents will be less helpful. I agree quite honestly about the nerf with the exposé.

  • 0
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    I would suggest that you could have librarians still be able to trade all types and all levels of enchantment books for the first tier of trades, and then the enchantment books for subsequent trades would be according to the corresponding biome, giving players more flexibility and freedom!

  • 32
    Registered User commented
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    Please NO

  • 29
    Registered User commented
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    no

  • 0
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    Awesome, people starting forgetting about things like enchantment table and lapis, this will add logic into trades. KEEP IT MOJANG

  • 1
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    Making the Wandering Trader have more and more useful items is a very good move! They are supposed to be a rarer sight in Minecraft Worlds and to see that their trades aren't so interesting is sometimes a letdown. So, with that said, keep experimenting with items you could put in their inventories.

    While I understand the sentiment behind wanting to change things up for acquiring certain enchantments from Librarians, it is important to remember that making this a more difficult experience might negatively impact player experience, especially long-time fans. It still feels good to get the enchantments you want after getting villagers in an area and tending to them for days without end to get a steady supply of enchantments you wish to use.

    To not be able to have a dedicated place to make these trades and have to travel far apart is honestly not going to be entertaining or even give out the same level of accomplishment. More like "thank God, that was it".

    Also, not sure if this is true, but I would still like to see Librarians sell most enchantments that we have today. Removing trident or crossbow enchantments will be tough. I'd much rather get a Librarian to give out those enchantments than spend 6 in-game days trying to get the enchantments I want on my trident with an enchanting table.

    Thank you!

  • 0
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    Wondering traders, Since no one's talking about them. They're just as boring and useless as before. (Besides the leads.) I just don't think They have good or useful Trades. Trading my Bucket of water for 1 or 2 emeralds? That's just not happening, The Bucket is just more useful. Also not going to go out of my way to get emeralds to buy an iron pick, I know they're enchanted I just don't care enough to look, Even if it had fortune, I wouldn't care because I'm just gonna replace it with diamond. Ultimately what it comes down to is everything they have to offer right now are things I'd rather get playing the game.

    And this really is a shame, They could be really interesting. If they had Camp sites, A little bit of lore. If they had stuff you could only get from them they'd be totally worth it. Unique Banner Pattern, Unique Armor trim, Something that I don't already have in my chest. To make me go "oh I want this" and pull out my enderchast or go get the emeralds. 

    I wish their Trades depended on how well equipped you are in game. Or something similar. Hell if they traded me a loadstone I'd take that, At least then i'm not wasting that netherite ingot.

  • 1
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    There already is only a small portion who invest the time into making a villager trading hall. So raising the bar further isn't a good idea in my opinion. For those who do spend the time on a villager trading hall (like me), I want the freedom to choose what to do in the game. I don't want to be forced to build 7 trading halls to than get worse loot than it's currently with 1.
    I HATE this change, and I hope this does not get implemented in the base game.

  • 0
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    This idea has balanced the game very well. now you can get cool charms on easy but also not on easy something in between, I like this idea.

  • 0
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    I like the overall idea of this as makes it more challenging to get to your final, powerful armor and tools. I understand some mentioning the anvil mechanics, which I think could be revised, but I think the point is being actually, literally expensive to have a Unb III, Mending, Eff V Fortune III pickaxe through books. I mean, you can always enchant a netherite pickaxe at the enchanting table for 3 leves (if you're lucky) instead of the 30-something through anvil mechanics. Let's face it, getting enchantments by chance, rolling a villager's trade was never fun and it was super boring. This is a step in the right direction if you consider Minecraft's core of exploration, adventure, and storytelling through structures, items and mechanics. That being said, I suggest having not villages, but outcast villagers (1 small structure, like witch huts) could help tell this story of different biome specific villagers for the unexperienced players.

  • 1
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    After updating the librarians, you need to add swamp and jungle villages, and in order to make it convenient to deliver residents, other mobs and things, you need to update the trolleys, make them bigger and the ability to link them together. To improve the physics of the trolleys, so that they smoothly stop and accelerate on electric rails, and so that they do not bounce off mobs at high speed, but knock them down causing great damage.

  • 0
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    What I think is that you need to transfer the enchantment books to the master level and have them sell for diamonds. Instead of nerfing what you are working on, you would remember that diamonds are the most unnecessary mined resource in the game (after copper, of course). What idiot would go 5k blocks to buy books and never go back there again? The problem isn't solved just more trublemaking...

  • 0
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    The system is cool, you finally paid attention to the players who didn't like the old system. But there are those people who don't want to go 10 miles from their home to get enchantment books. Therefore, I suggest entering some command / gamerule or something else to do so that you can switch to the old trading system.

  • 0
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    As someone who was never a fan of how Librarians were used - despite how overpowered it was, getting a renewable source of a certain enchantment never felt satisfying enough compared to the tedious task of repeatedly rerolling their trades - I'm a big fan of these changes to Librarians, both in the sense that makes the enchantments sold consistent in some way, and makes players work for the most powerful enchantments (looking at you, Mending).

    Though there could be some issues with less experienced players not understanding that enchanted book trades are "biome-locked", that villages can be made by the players, specially in biomes that don't originally have them, and how the special books not being sold at the highest level may cause difficulties with the anvil's limit on how much it can cost to combine enchantments.

  • 0
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    Please.. do not implement these changes to villagers.. it is already an aggravating and tedious job to create a villager trading hall with ALL the enchantments.. but now we have to do it in different biomes inorder to progress through the game? Please reconsider the villager trades, Mojang.. come up with a different solution.

  • 0
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    Jungle villagers at master level should be buffed to sell unbreaking 3 instead of 2 since jungle villages don't generate naturally so players will be required to put in the effort to set up a jungle village on top of the effort of getting the librarian to master level so the villager only selling unbreaking 2 is a little insulting and doesn't seem worth it at all. In general, this is a very good way of rebalancing villager trades but should definitely be tweaked to motivate players to get master level villagers for enchantments. I personally would be happy if the different villager masters sold efficiency 4 instead of 3, protection 4 instead of 3, unbreaking 3 instead of 2, and fortune 3 instead of 2

  • 23
    Registered User commented
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    I think it would be great if it could be turned on or off. That way everyone would be satisfied. ʌ˽ʌ

  • 0
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    While I like the 'less random' approach, I think this change might make villagers basically non-viable for anyone playing in multiplayer (as soon as not everyone is nice and lets everyone use their villagers) due to single players having very spread out bases - or them not being able to obtain mending at all if they can't get access to a swamp.

    There needs to be either an easier way to transport villagers over long distances (minecarts and boats are terribly inefficient especially with mobs trying to kill villagers), or a way to change a villagers biome after it's been born (this process may be difficult but needs to be possible! A bit like getting a villager hit with lightning makes them into a witch.)

    If none of that is easily possible, they need to at least sell max-level enchants or the combining cost needs to be lowered and the limit on combining items in anvils removed, it's easy to get efficiency 5, unbreaking 3, fortune 3 on a pickaxe through enchanting tables using maybe 4 or 5 tries and less than 20 levels (if we take out getting to lvl 30 to get the enchants), it needs to be at least similarly viable in trades, not cost a player 60 levels in combining cost on top of trying to get all the three types of villagers in the first place.

    It would make trades for anything besides mending useless and not worth the work, taking away the use for librarians almost entirely. And I don't believe that's the intention of this update.

  • 1
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    It's a disgusting idea, in my opinion. It just artificially complicates the game for no reason and makes familiar things annoyingly confusing without bringing anything new to the game.

  • 0
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    That's very exciting changes. But there is one problem: you can buy books for 1 emerald if you will cure the villager and have hero of the village effect. I think that those bonuses shouldnt combine

  • 0
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    I like idea with the village’s but unless you build new villages in the swamp or jungle I don’t think the idea will work out to well. The wandering trader updates it amazing and is Much needed. The diamond increase was needed as well over all I like everything but the villagers I would prefer how it is right now.

  • 0
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    I’m so happy to hear about the wandering trader update! I think the trader is such a cool piece of lore and makes the world feel so much more alive, even when you’re not in a village. I’m looking forward to be able to sell him something. I hope this means new trades can be added every few updates. As for the villagers, I think the idea of biome dependant book trades is cool but needs more work. Some biomes can be tough to find, so for example: adding a trade for the cartographer to sell maps to certain biomes could really help fix this issue.
    Some in-game hints (similar to the iglo & zombie villager curing) would be nice to help players discover swamp & jungle villagers.

  • 0
    Registered User commented
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    If you're going to make some of the enchantments biome specific, then you need to have villages naturally generate in the jungle and swamp. If not, make transporting them easier, by having then follow you with an emerald in your hand, or use copper to make rails. It also feels like you're taking sand out of the box with this change, by having players forced to get certain enchants in this way. Villagers are already tedious and a grind to get the ones you want. I think some people would stop playing entirely if this becomes enacted.

    Also, if the player is in a superflat world, how would this work? Would villager trading not be a thing at all for the rest of the biome specific enchants? I would look and take into consideration all of the feedback on this subject and think very carefully about this before making any concrete decisions.

  • 1
    Registered User commented
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    Not only librarians from different biomes should trade different enchanted books, but also armorsmithes from different biomes should trade different armor pieces at the master level or armor made from different materials! Keep this idea up, you always come with unique ones how to improve Minecraft and I'm loving it! ❤️

  • 0
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    The Minecraft trading changes will Pigeonhole Gameplay. Minecraft is a sandbox or it was. The last few updates have been hyper focused on exploration Now it seems the Devs are forcing  players engage in elements of the game they don't find fun.
    what of sky blocks, super flats, limited chunk challenges? 
    The last few updates are hyper focused on exploration, the proposed changes to villager trading will turn the already time consuming task of making a trading hall into a convoluted mess forcing an aspect of gameplay on those that do not wish to engage in such.
     There are currently 2 enchantments only available via exploration I personally think that is a bad thing in a sandbox game.  sure the goal was to make them unique and stand apart from the rest but in doing so deprived them from players with other playstyles. I have no desire to go to a deep dark  or a bastion remnant therefor I am deprived of swift sneak and soul speed. I do not wish to raid structures, looting is not why I play Minecraft.
    It take hours and even days of work to make a fully functioning trade hall, longer if Redstone is involved. The random chance of a good trade is a small mercy against the time investment to find villagers ,relocate, breed, sort and train them. Time is the cost payed for those Enchantments 
    The argument that trade halls are OP comes from the misconception that the significant time investment counts for little actual cost. 

  • 0
    Registered User commented
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    If the biome trades were to happen I feel like there needs to be an easier way to transport villagers. Moving them by boat has always been painful lol