Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

1238

Let's talk about Villager Trading! - Librarian, Wondering Trader

2554 Comments

Post is closed for comments.

Sorted by oldest
  • 27
    Registered User commented
    Comment actions Permalink

    I think the anvils need to be strengthened

  • 55
    Registered User commented
    Comment actions Permalink

    This just makes getting enchantments tedious and boring, it doesn't incentivise exploring it forces you to explore 1000's to possibly 10000's of blocks for one single book.

  • 0
    Registered User commented
    Comment actions Permalink

    I like the librarian changes, except Think the master villagers should give Efficiency 4 / Prot 4 / Sharpness 4 / Unbreaking 3 / Fortune 3 or it's just not really worth it.

  • 35
    Registered User commented
    Comment actions Permalink

    I think it's better to return it as it was, it was more convenient

  • 1
    Registered User commented
    Comment actions Permalink

    On the whole this change will be welcome. The change from random chance in getting certain books will allow players to work towards getting more emeralds to trade and on the whole expanding their trading halls without the long term hassle of searching for the ‘perfect’ book. However there are some drawbacks, in super flat and single biome worlds this becomes a problem, as only certain villagers will be accessible. Therefore this change to randomisation should be World Dependent, where these worlds see the randomised books stay, but perhaps a guaranteed 4 books from each villager, instead of this also being random. Finally, the general nerfing of the book levels is good, as it again requires more of a grind to work towards it, however this means that the XP limit on anvils ought to be made higher, otherwise players will struggle to combine certain books onto their weapons/armour. Apart from that, all the changes will be welcome, especially the greater need of using an enchanting/enchantment table to get those higher level enchants!

  • 0
    Registered User commented
    Comment actions Permalink

    Hello Mojang. I want to leave my comment about the new snapshot. The librarian update is cool, but it can get in the way on maps like 1 block. But the update with itinerant merchants is very good for me. You can make it so that merchants have special items that cannot be obtained anywhere else. I would like to visit them. In general, I think that we need to update the village. The residents are very cool and deserve an upgrade. (Please correct the residents so that they do not commit suicide). I used google translate, so sorry if translate is bad.

  • 1
    Registered User commented
    Comment actions Permalink

    I like the idea of having the villagers trade the OP enchantments at the master level, but have them trade them randomly. Make the outfits of the villagers just for aesthetic as it is right now.

    I don't like the idea of having to travel to every single biome to have every OP enchantments.

    And make the OP trades more fair, have for example Sharpness from either IV or V, Efficiency IV-V, Protection III-IV, Unbreaking III, Fortune II-III. Because the players trade a lot and its hard as it is, so make it a bit more fair.

    Then, the zombie doctor I don't quite agree, I think that there should be a limit, but not just once, make the villager random so it can just reprice 2 times or rarely 3 times, so books and other items are not so expensive but not so cheap.

  • 52
    Registered User commented
    Comment actions Permalink

    please don’t do this, this will ruin the game for a lot of people

  • 1
    Registered User commented
    Comment actions Permalink

    This is a good change, now I can be sure that villagers sell what I want, but anvils still weird. 

    Also I think it would be great if the initial trades were not 2 but 4. Also increase the durability of iron tools to ~500 so that it makes sense to buy them (and it would be cool to increase the durability of gold tools to 200 aswell, so that they're have usage and can be sold instead of diamond ones, this will increase the value of diamonds.)

  • 45
    Registered User commented
    Comment actions Permalink

    NO NO AND NO AGAIN!

  • 0
    Registered User commented
    Comment actions Permalink

    I can see the reasoning behind having biome specific villagers. I hate it, but I can rationalise it. But taking out the possibility of max books is just insane. It's like you're actively trying to get people to stop playing. Many people just want to build a world. With the ridiculous anvil limits, the awful enchantment table system, and terrible rates of gaining XP on bedrock edition (hard coded global mob cap and far from parity spawn rules), this is just another terrible change. Maybe fix all the bugs you introduced with 1.20 before you think about nerfing villagers or ruin other game play elements.

  • 0
    Registered User commented
    Comment actions Permalink

    Hello Mojang! Today I noticed that the librarians have been changed, I did not like this change, I ask that this update not come into force.
     P.s I write through a translator!

  • 0
    Registered User commented
    Comment actions Permalink

    The update would be good if each of the listed biomes had its own generated village, otherwise you don't want to drag a resident to different biomes every time. Add new villages to the generation and everything will be fine!

  • 41
    Registered User commented
    Comment actions Permalink

    I honestly don’t like it. Please change it this is a bad change for villager trades

  • 0
    Registered User commented
    Comment actions Permalink

    This change ruins the game and makes the beginning even longer and more difficult than it was before. I have no particular desire to drag the villager into the swamp to get one of the most important enchantments in the game.

  • 0
    Registered User commented
    Comment actions Permalink

    "Great job mojang", if this change goes live, literally nobody will use librarians anymore, because:
    1 - they are selling not max lvl enchantments
    2 - enchant limit, so you can't stack low-tier enchantments and
    3 - the BIOME differences

  • 1
    Registered User commented
    Comment actions Permalink

    This change is very bad is just no worth it to get villagers you have to move then and also max them out and the enchantments aren't even max level enchantments you need to combine 4 efficiency books to get efficiency 5. And the enchantments table is just random and not fun also exploring is cool just when something is new then is just tedious and not fun to explore for enchantments. I don't want you to decide how should I play the game I don't like exploring I like building I feel this is an update just for players who like exploration and force everyone to explore don't go through with this villagers changes and the curing I don't mind I don't do it anyways because then is too easy for me to get emeralds and if someone what go get enchantments by just exploring they can you don't have to force everyone.

  • 36
    Registered User commented
    Comment actions Permalink

    Making a trading hall is a hard long term project anyway it doesnt need to be made any longer. I think this does encourage players to set up multiple bases and explore but if you are going to do this we need the enchanting table to be reward based and not random.

  • 0
    Registered User commented
    Comment actions Permalink

    I like this change, however also have a few concerns about it:

    - As level V enchantments are nolonger possible
    The cost of combinding on anvil rises however anvils have a  level cap and hidden cost system > this can lead to confusion and frustation

    - Removal of tridant enchantments
    To enchant them only directly on the table, book from the table or combinding are options. This first is ok, however probably won't lead to the desired outcome, combining is very costly as tridants are rare so only books remain, however to the the fitting book from the table is a very large and long gambel.

    - No proper option to move villagers
    For Villagers it is a large pain to move them around large distances, so some mechanic to properly and effeciently move vilagers/mobs would help this feature a long way.

    - Hidden Villager types
    How does an average player know that jungel or swamp villagers exist as these do not generate. There it can only be done by breeding (also hidden) in the specific biomes. I would like to see a either natural villages in these biomes or some structur hinting there might be someting up with villagers.

    For the Wandering traider, a unique treassure map leading to trail ruins might be a good addition. Also sherds or armortrim might be an idea.

  • 0
    Registered User commented
    Comment actions Permalink

    I think the idea of giving enchantments a more balanced method of obtaining is a good idea because in their current state, librarians are very broken. However I don't think forcing the player to travel to many biomes across the world for the 5 enchantments they may want is tedious and not very intuitive, especially for new players.

    A lot of the changes are good, removing stacked curing of villagers makes a lot of sense and restricting the number of enchantments a villager can offer does make it a lot easier for new and experienced players to find what they're after. Instead of biomes determining what books they sell. Maybe what kind of lecturn they have could determine what books they sell. Maybe you could give them an item which would change what kind of librarian they are like if you gave a librarian a diamond it would be a "repair" librarian which would have a significantly higher chance of selling unbreaking and mending and because of their higher chance to sell said books they could be slightly more expensive.

    I think it would be beneficial for the game to change the way librarians work in some way, but making them biome specific just isn't it.

  • 0
    Registered User commented
    Comment actions Permalink

    I got no problem with this, if the "too expensive" line is removed from anvils.

    The max enchantment by villagers that is no longer the maximum enchant level of the books is a bit too much.

    Pls remove the limit on anvils or return that you can get maximum enchant levels with villagers.

  • 0
    Registered User commented
    Comment actions Permalink

    I personally don't think that the ability to get mending books and other top-tier books with villagers as easily as you can at the moment is a bad thing. Also the trading halls that players build are impressive in both size and decoration.

  • 0
    Registered User commented
    Comment actions Permalink

    bug with endless transformation of a villager into a zombie has been fixed. Very happy about it. The two enchantments "Unbreaking" and "Mending" in biomes where there are no villages are very cool, as these are the two best enchantments. But this must be told to the players through the achievement system, because not everyone follows the updates. for example, give a profession a librarian to a inhabitant in the desert or swamp biome and upgrade to a master.

  • 22
    Registered User commented
    Comment actions Permalink

    This is not good to difficult

  • 26
    Registered User commented
    Comment actions Permalink

    I still understand with the treatment of the villagers. but biomes are a terrible idea. for example, I just want to enjoy the game. and not spend a huge amount of time looking for the right village

  • 0
    Registered User commented
    Comment actions Permalink

    I like the idea of this, but I don’t like the requirement of traveling thousands of blocks to obtain great enchants and possibly still not finding the right biomes. We leave far chunks unexplored/unloaded, so those chunks will automatically update with new features. If we have to travel thousands of blocks out to find certain enchants that make building faster and safer it will be extremely tedious at best. Villagers and wandering traders seem like they need some tweaking just not sure the distance between certain biomes is going to be in line with a good game experience.

  • 26
    Registered User commented
    Comment actions Permalink

    imagine the situation, a person went through the game, found elytra, and decided to create a villager who would sell mending. And I need to take the villagers to the swamp, wait for them to breed, take the villager to my base, cut down a bunch of wood there to get sticks, so that I can level up the villager and only then buy mending and enchant my elytra. nonsense

  • 9
    Registered User commented
    Comment actions Permalink

    There is an idea to make it so that if a resident is locked in a small space, he will raise the prices of goods and the quantity of goods will decrease so that players do not lock residents in small rooms.

  • 1
    Registered User commented
    Comment actions Permalink

    Villager trading is already pretty balanced, sure some people farm it for emeralds, but most of mine crafts player base are just casual, and enjoy a chill game of virtual Legos. The thing is every Minecraft youtuber always shows off different exploits or dupes, but the majority of us are not youtubers, we just want a relaxing block game. It would be really cool if it had fireflies too, imagine being able to collect a firefly in a glass bottle, and then place it as a light source. The bottle could look like a squat version of the clay pots.

  • 0
    Registered User commented
    Comment actions Permalink

    This update has a good idea - trying to balance the game so the player doesn't just skip all of the game progression, but I feel like this new system is going to need more tweaking. First of, how are superflat and single biome players supposed to get the enchants? Yes,you can get most of the enchants using the enchanting table, but there's still a lot of unobtainable enchants remaining, for many people the most important being Mending. Custom worlds aside, it's going to be very hard to get jungle and swamp librarians, which don't spawn naturally by the way and very inconvenient. An average player would not know how to obtain them by themselves. Even after obtaining the villagers, just imagine having to travel thousands of blocks every single time (i know nether travel exists, but still) just to get some enchants. It will get very boring very quickly. As to the things I actually like:

    - Special enchantment trade when maxing out a librarian

    - Wandering trader changes

    - Removing stacking discounts

    - Making enchanting tables useful again due to some enchantment trades being removed (lol)

    - NOT having the special enchantment at its highest level

    Yea, that's kind of it. As I said, this system needs a lot of changing to bring it closer to perfection.