Recently I got a victus laptop (Nvidia 3050, Intel i5 12500H, upgraded to 64gb RAM) which by all means is slower than a PS5 and a Xbox series console. However, I was able to push further simulation and render distances (yes even beyond recommended). But the thing was and is I could do the recommended 32 chunks render distance, 12 simulations chunk render distance, 2560x1440p, 240 frames per second (semi locked) or 82 chunks render distance, 12 simulation chunk render distance, 2560x1440p, 120 frames per second (locked). But that’s not all in the context of PS5 and Xbox series they should easily be able to do (assuming 120 frames per second lock) 52-64 chunks render distance with a simulation distance of 12-16. So what’s the hold up here? Why are we being held back. I’ve gone out of my way to extensively play and no crashing issues occurred, lag spikes, nothing out of the ordinary on a laptop weaker than both the next gen consoles. Now of course I assume there would be a difference between the Xbox series versions but you shouldn’t hold the X back because the S can’t do what the X can; just because MY phone can’t do 32 chunk render distance doesn’t mean someone else phone shouldn’t or any other insert example. To me this doesn’t make sense other than for balancing the ecosystem but it’s not a great argument due to the nature of last gen, current gen, alternatives, and phones. If you’re willing to make exceptions there you shouldn’t not make exceptions elsewhere
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