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Render distance and comparison with other devices

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  • 1
    Registered User commented
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    And before you interpret what I am and many others are saying, no we nor I mean raise the cap from 28 chunks to 30 chunks. I mean full on unlock it to its max potential. Performance sacrificed or not

  • 0
    Registered User commented
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    I’d even be on board with a more dynamic render range system. Example: fov based chunk rendering; within X range above the FOV set unload/load X amount of chunks

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    Registered User commented
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    Your laptop CPU is better than Xbox CPUs. Yours runs 2.5 GHz (by default, though you can boost it up to 4.5 GHz). The Xbox One X's CPU runs at 2.3 GHz. Minecraft is far more CPU intensive than GPU intensive. Most people who experience performance issues when running Minecraft despite good hardware experience such problems because they made their computer good at rendering graphics, not general computations. That is exactly the problem Xbox's have when running Minecraft. Their graphics cards are fairly good, but their CPUs are low end, even compared to an average laptop. That's the secret of consoles. The reason they are cheaper than gaming PCs that can do the same games is they gave up features that a PC user would rarely be okay with giving up.

    Your laptop will do better than any console I know anything about at virtually anything except gaming and AI.