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AnarchyGUY I

  • This map will show the places where it would be worth starting archaeological excavations. By themselves, these places are invisible to players passing by, as these ruins are covered with a layer o...

  • To get it, you need to use a brush not in archeology, for example, on a building block, at a workstation, as if "brushing off dust".

  • For some reason, the trees growing in the game have ugly saw cuts, as if someone sawed them. Please cover the log cuts with the "tree bark" blocks that have been in the game for a long time.

  • If such a mechanic is implemented for copper, then iron should also rust, and amethyst should fade.

  • Using flint and steel will now resemble breaking blocks, sparking will take some time, which can be reduced with "Efficiency". An instant fireball would make more sense. Also, the slot for the seco...

  • Blocks are twice as heavy and more slabs, right? Make a stack of blocks equal to 32, which will be half the stack of slabs.

  • In the game, going down stairs is noticeably slower than going up. I suggest fixing this somehow, perhaps making creatures and players heavier or something like that.

  • Mob summoned by Evoker The model consists of random (each time different) parts of living beings (not undead). For example, a cow with a wolf head, spider legs, ponytail. Characteristics and abilit...

  • I believe that mud can be in almost all biomes where there are bodies of water and soil, this applies even to caves.

  • I suggest adding lamellar varieties for gold and iron armor (and copper too). Crafting elements copy the classic ones, but part of the material is replaced with threads or leather. Less protected a...