AnarchyGUY I
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From the very beginning, I liked the idea of creating templates from diamonds, because in the later stages of the game, diamonds are not in demand. But from the point of view of narrative and pract...
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I believe that shields should be of different quality depending on the material with which they were upholstered (copper, gold, iron, netherite) or fitted (leather, fabric from the banner). I would...
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In that case, let the skeletons also run with "Soul Speed".
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First, cherries do not heal. Secondly, flowering plants do not bear fruit, there must be two stages replacing each other.
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I consider this mechanic one of the worst in the gaming industry. Some mobs can become stronger, but only if it's narratively based. But for starters, it’s better to add more strong mobs to the gam...
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The first thing to do is to make sure that weapons, shields and tools are displayed in full size in a frame.
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I believe that trims should be implemented as a reforging of equipment, improving some characteristics at the expense of others. For example, we could reforge a sword into a saber or a sickle, chan...
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Skeletons and Illagers are quite smart, it is worth adding such an ability to them.
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I think you are describing a crow, a locust. I would make aggressive flies spawn next to a large cluster of livestock, for example if you put too many animals in a cramped paddock.
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Purpose? What was it before? A treasure vault, a ritual arena, a palace covered in a landslide?