gaspoweredpick
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Books from librarians should only contain treasure enchantments after novice level. This would make mending harder to obtain.
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Grass blocks and similar foliage in river biomes should be colored like beach biomes rather than ocean biomes.
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The deep dark can be found under every mountain, so to be less predictable, it must only spawn at positive weirdness values.
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The color of husks should fall between sand and red sand, that way they'd look better in the badlands if they spawned there in the future.
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For such a big mob, wither skeletons die even more easily than zombies (which have armor points). To make them a bit more interesting to fight, they should have an extra five hearts.
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This armor was forged with only the highest quality netherite plates. It behaves just like regular piglin armor, but provides +75% pushback resistance.
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Initial life count is set to 5 Players have the Pain Cycle enchantment equipped 15% of ranged mobs are replaced with Necromancer
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As a soul focused character, I feel like soul bows/crossbows are kind of neglected other than having the anima conduit enchantment. The only ranged weapon that collects souls that I would ever use ...
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The new gamerules added to 22w44a were really fun, so here's another idea. What if keepInventory only affected your inventory, while keepExperience is added to only affect your experience bar?
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Glowing mushrooms won't be added to caves because they're too cliche, so what if the only way to get them is to lure a sniffer on top of mycelium and wait?