gaspoweredpick
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Wooden fortifications and houses buried beneath the podzol with embedded artifacts and petrified wood, a hybrid between wood and stone.
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Ocean biomes and lush caves often get packed with mobs underground, so they should have the same mob distribution as warped forests. Cherry groves too.
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Archaeology should have more item variety determined by the developers. This would add more story to the game.
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While your trident is exposed to water, current will make your trident fly in a straight line for 0.5 seconds per level, having up to 5 levels.
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Husks can be brushed, dropping a few sand blocks and eventually transforming into zombies.
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Flowers such as rose bushes and peonies can be placed in the new pots.
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One in five villages are ruined and have piles of gravel with artifacts.
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Sniffers are drawn to archaeological soil and will occasionally excavate less valuable items.
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Mineshaft dirt rooms were recently converted into normal rooms, so what if the dirt was added back with buried artifacts?
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Most would rather enchant using the enchantment table or villagers, and there is not much purpose for exploring to gather treasure enchantments.