PlumBrake751607
-
I'm concerned about this next update. It's very underwhelming, even if we've only been shown part of it. While I love these decorative non-full blocks like hanging signs, the devs seem like they'r...
-
It seems the status icons have been moved in the latest update. Putting the status effect icons to the right can be annoying, especially if you can press the status icons creating window popups. It...
-
They shouldn't duplicate only once, it will make them non-renewable. I think this renewable method is great already. It's not too easy as you need jukeboxes, music discs, & amethyst. These rare ite...
-
Add an option where you can show action buttons, but still able to touch to attack, interact, place blocks etc. This combines the best of both options! For static joystick and the old D-pad, pleas...
-
The mangrove swamp biome is way too rare and too small, they should be increased. Allay spawn chance can also be increased, they are very difficult to find. Deep dark ancient cities are still spawn...
-
I like the allay changes, it should be more efficient in farms, and if we're headed towards non-renewable allays, then the regen & health buff is necessary. I like the new disc 5, it's scary! Ancie...
-
This new warden is perfect for hard difficulty players, players like me who choose hard/hardcore mode actually desire a challenge. But for "kids and disabled people" as the above comment says, they...
-
So far I love everything in this snapshot, and I hope this will come to Bedrock! Wardens are now scary in a good way, and they can actually kill Withers. I like the new sniff range and how it can s...
-
Darkness effect in Bedrock feels off & inferior, it should work during daytime/night vision. Ancient cities need to have a lot more overgrown sculk material! There's not enough shriekers to summon ...
-
It's great that copper horns are giving copper more uses, but the problem with horns and spyglasses is that players only need one. Horns especially are "just for fun" and not actually useful. What ...