OG MINECRAFTER
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Cave Leeches would be a new mob that dwells in areas in caves that have water. Cave Leeches can be seen swimming around, and when you exit from swimming in a cave lake, you might wanna check in thi...
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Minecraft survival mode is arguably very easy. So I was thinking, what if it were harder to obtain diamonds in a different way other than how they're generated? Introducing: Diamond Shards. Kind ...
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While the players explore the caves, they'll stumble upon a patch of mushrooms they never seen before. It can be edible and it gives the player slow falling for 30 seconds, playing an important rol...
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It would be really cool to rarely find gold in dirt or gravel at the bottom of rivers, as not only it's a rewarding experience, but it's also realistic of gold being found in the riverbed. This wou...
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Mining iron, gold, and copper should give you xp now if you are mining and it and getting the raw material like all the other ores.
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Stone, Granite, Diorite, Deepslate, Andesite, and Diorite should generate near or inside of lush caves as a mossy/grassy texture instead of a normal texture. It would be cool if this can apply as w...
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Copper currently lacks crafting recipes and uses; a few uses I thought would make copper more useful is to add the ability for copper to make Copper Locks and Copper Keys. Use for Copper Locks:...
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Salt Ore, preferably called "Rock Salt" is salt engraved in stone. Rock Salt would be mined with a stone pickaxe or higher; dropping at least 4 salt per ore. Rock Salt would be the only ore in ...
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The deeper you go, the more treasures you most commonly find, like diamonds. However, what if cave sounds got scarier there deeper you go too? It would make for a more chilling environment for the ...
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I feel giving each cave biome a unique set of cave sounds would give more uniqueness to each of the biomes, and having their own horrors. For example, the Lush Caves could have a sound of rufflin...