Alchemist33352
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I think it would be cool if you could break frost walker ice and glass by jumping on it. This would be a pretty cool mechanic. Reason: none, why: because it makes sense.
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This structure would be a small camp in which the wandering trader would spawn, exclusive to the spruce forest. It would be a camp with path blocks and coarse dirt around it, and have a tent, a bed...
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There's no category about Deep Dark loot, so I'm creating one here! Basically you can just comment what loot you think should be added in the deep dark, guarded by the warden.
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This game rule would set the limit of how many patterns that could be put on a banner.
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The dripleaf model isn't very likable at the moment and it might be nice if it was changed when in a ui. It also doesn't match up very well with other plants, because most of their textures when in...
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Mobs such as the arctic fox, polar bear, and goat should take longer to freeze because they are adapted to these temperatures. Also, strays should not take any freezing damage.
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You can get this advancement by getting every type of wool in the game. This also pays homage to the "Colormatic" splash text. (This post is referring to Java Edition only)
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When iron golems are spawned, they should spawn without vines and grow them over time, similarly to how copper ages. However, when discovering a village with an iron golem, there is a random amount...
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In my opinion, There should be rewards for beating Dungeons on Apocalypse+, such as a in-game cape for dungeons, Java, and bedrock. However, I think this should be implemented AFTER the Java migrat...