CallieBestGirl2
-
This totally! Skulls really need to have more features, they're one of the most useful blocks for Decoration.
-
I think that instead, Dripstones should slowly grow from Dripstone Blocks. It seems like a cooler way to do it than just allowing Fortune to be applicable. Stone could even transform into Dripstone...
-
The issue with Inventory Management is that we don't have enough slots. The Number we do have is just an arbitrary, randomly selected number. An early game solution to the slot problem such as a ba...
-
White Wool should occlude every Vibration Frequency, but all the other Wool colors should occlude everything BUT a specific frequency. (e.g Red Wool would occlude every vibration except Frequency 14).
-
Having clouds such as Cumulonimbus, Cumulus, Stratus, etc, Clouds at differing Sizes and Altitudes would really up the Scenic Value of Mountains by a lot. Maybe it would be simpler to just have two...
-
This change is a step in the right direction for trading. I'm a pretty avid user of Villagers, and the absolute WORST part is breaking and placing lecterns to get the perfect roll, especially Mendi...
-
That removes the tradeoff of Gold Though. Copper is MUCH too common for this to be balanced as well.
-
I really disagree, I found a cave, went mining, and came out with 2 Stacks of Iron. I just think the Iron Generation needs to be more consistent throughout the area.
-
Frankly, we do NOT need an Armor or Tool tier that is simply interjected in between Iron and Diamond. If Bronze was a thing, it would need some unique mechanics.
-
I agree with decreasing the time, but it should not be equal to Stone. I think that Stone should break Regular Stone at the same Speed that Iron Breaks Deepslate.