HKfortysevn
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Shayla Waller I will have to disagree (amicably) with your disagreement. This add on may get two birds with one stone. Chests on boats are far too easy of a mechanic (we would just fish al...
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I support this idea out of sheer love of kites. It could serve as a visual marker hanging in a ceaseless current high up into the clouds...but you need wind mechanics. How else could a kite be us...
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Evan Bookout My desert consists mostly of hard dirt, rock & limestone. Windstorms are a thing & they kick up a lot of dust. There are a lot of great ideas in here, taking from reading, here's a ...
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Bonemeal + Wood Plank (as sticks do not differentiate) = Wood Chips/ Mulch....if left as 'Wood Chips' you could use them for décor...and cooking; get a flavor when smoking.
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If provoked, can they attack as one? Having one or two next to you isn’t too bad, but five or six...you start glowing.
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LikePack0 and others make a good point: if you want moving ships, you have to have moving water physics, which should not be the focus of this idea. I like the idea of being out on open ocean, co...
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The main argument is how will backpacks (BP) differentiate from Shulker Boxes (SB) and Ender Chests (EC) while awarding earlier game progression without compromising exploitation/deviation of inten...
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I like it. An angry Ent or a Whomping Willow. This definitely sounds like something I would run into in the jungle or somewhere eerie. I don't know about the latching tentacles being a go, but wha...
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Boiled - Like the sushi roller mentioned in the Rice post. 5 iron nuggets (4 bottom left corner, 1 right center of crafting grid) makes a pot. Single items may boil while cooking with a pot to get ...
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The status effects work like this: Rinse- requires controlled flowing water, a 1x3 gap for example with water poured in one end. If the dropped food item is in motion, the rinse does not compute. T...