Tabarnaque8507
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PVPers are asking for attribute swapping to come back, when it’s a bug, but the real thing we’re asking for is a better combat system. Attribute swapping was never going to stay, but intentional ch...
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Some players (especially veterans) ask for extrinsic motivation on why to build a home; in the very early game, home bases are a way to avoid monsters, or so it should be, until you can skip the da...
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Similarly to potent sulfur, some new block (potent netherrack?) exists in the Nether as an environmental hazard, and spawns somewhat commonly in Basalt Deltas. When it has magma below it and lava o...
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The geysers are a nice touch! But the mounds still look very out of place on the surface. Here’s an easy fix: Add Granite to the Base Only the tip and inside of mounds should be actual sulfur. At ...
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This would be great for players who enjoy building but don’t want to grind for enchantments; like a poor man’s gold pickaxd. It would give a niche to copper tools while keeping it balanced, since i...
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On the surface, above Sulfur caves, hot springs would be small lakes or deltas that are surrounded by a gradient of sulfur, red sand, and terracotta. These need to actually blend into their environ...
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Combining the spear with elytra is strong, but fun! The issue is, it’s only fun for the elytra player; it’s not fun at all if you’re the opponent who can’t do much to counter or defend. One problem...
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The current Lunge enchantment is really fun to play with, until you realize this cool new movement mechanic is locked behind a grindy durability system, making it completely unviable in survival. I...
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Shelves are fantastic for easy switching items between storage to hotbar, but they shed light on another issue of inventory management, which is switching and organizing items within player invento...
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Shelves should only swap items when crouching, instead of the other way around. Seeing as they will be used a lot in builds, it would be extremely tedious to have them everywhere and to accidentall...