Ziad El-Moursy
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Any suggestion for improving the texture, then?
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Anyway, in both cases they're trying to make each playstyle a favorable solution. For those who like strip-mining, it will still be very efficient. According to Jim you can find a lot more ores in ...
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Ok, so you're a mathematician, but this is a game. It's about the overall experience you get, not about how many ores you find be clearing chunks or counting or messing around in Creative. Caves si...
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As for resource "density", ore distribution is Y-level dependent, not Z/X level dependent. I don't understand why anyone would want to get ores simply by mining up and down. One of the main purpose...
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Reduced air exposure doesn't nerf caving nearly as much as you think. If you're simply making a tunnel, you're covering an extremely small area in a given amount of time compared to the huge areas ...
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That doesn't really make sense. How would you have any of the new features if you don't have new caves to accomodate for them? Why would anybody ever hate the new caves when literally most of the c...
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Of course you can criticize certain updates. What I'm saying is that you cannot say it was stagnancy. The developers have always been working as hard as they can. Updates are planned about 1 & 1/2 ...
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Developing mods is absolutely nothing like developing a game. Just ask Kingbdogz, who was a modder for most of his life before working at Mojang. 1.9 was actually huge (just look at the changelog),...
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Servers and mods work on emulating the code from each platform. It is a really complex situation. I don't know a lot of the details about the coding process, and I haven't really tested it. I don't...
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Don't worry :) Bedrock is certainly a lot harder to develop than Java because of the coding language and all of the platforms it works on, so they do take more time to release betas. Development is...