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anjelocarreon12492

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Latest activity by anjelocarreon12492
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    anjelocarreon12492 commented,

    Top slab campfires will make unlit campfire bridges looked like they are suspended in air not just straight bridges. 

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    anjelocarreon12492 commented,

    Maybe you can find rice in Rice terraces village that generates at mountain biomes.

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    anjelocarreon12492 commented,

    I would like to add; squids will have a chance to pull any entities to the ocean floor drowning them. Hitting them will stop them from doing so. I believe this is the mob a's features that's not be...

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    anjelocarreon12492 commented,

    I do like to get my hands on a rideable seahorse.

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    anjelocarreon12492 commented,

    Here's what I would suggest: Giant clam block can be found the deep ocean, ocean monument and/or underwater caves. Giant Clam block opens and closes like chest, works like an item frame showing an ...

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    anjelocarreon12492 commented,

    It wouldn't be, because torches will be lit by default and will remain lit (doesn't burn out) unless splashed with water.

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    anjelocarreon12492 created a post,

    Campfires unlit if waterlogged or with thown splash water bottles, why not do it in torches? Edit: Let me clarify I am not proposing for torches burning out. What I am proposing is a blockstate for...

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    anjelocarreon12492 commented,

    If they don't want to implement burning out why not implement unlit torches instead? They have done it in campfires. Then just add a datapack or two to workaround implementing burning out.