Enders Host
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An elder skeleton deep under ground that looks older and has many arrows sticking into it (symilar to players), and when it dies these arrows shoot out randomly around it to hit nearby entities/pla...
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I think it would be a good idea to have rarely spawning small patches of non-budding amethyst in some caves. This would be nice way for new players to learn about amethyst and a way to get a few ra...
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The geode structure should only replace stone, etc and not air so than when it generates in a Cave or on the side of a cliff, the inside will be exposed rather than it just being a weird looking ball
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The issues with the appearance of the brushing mechanic could be fixed by making the brushable blocks have a subtle layered looking texture (four pixels high) that the brush could remove one by one...
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Sheilds cracking like iron golems would be a nice feature for aesthetics and for pvp (being able to tell when a sheild is about to break), so I think it should be added.
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The current survival mode in the game is not designed or balanced to be survival focused. Because of this I believe the current 'survival mode' should be renamed to normal mode.
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One thing I noticed in the Cave update videos was that there was no underground lava filled caves. The lack of lava, deep caves biomes, and comments made by developers, have led me to believe that ...
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Phantoms spawning based on sleeping makes sleeping into an annoying chore that the player is made to carry out, which isn't good. My idea is having phantoms spawn based on how far away from spawn t...
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The current beacon types in the game are; regular beacon (buffs), conduit (ocean buff), hopefully corrupted beacon eventually (debufs), so what I'm suggesting is a beacon that comes from the end, t...
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The hill biome variants are currently just slightly more bumpy versions of the normal biomes, and most of the time aren't even noticeable, let alone Interneting or unique. Changing the 'scale' valu...