William Miller
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Part 1 is here. https://feedback.minecraft.net/hc/en-us/community/posts/360043428332-Make-Hardcore-Harder-Part-1- The main problem with survival/hardcore is that it is too easy to acquire resource...
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Part 2 is here. https://feedback.minecraft.net/hc/en-us/community/posts/360043446292-Make-Hardcore-Harder-Part-2-World-Generation- "Hardcore Mode" is not more difficult than hard mode. Literally ...
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Blazes are made of pure fire, so the fire resistance effect should harm them, as if they have the wither effect.
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If you craft popped chorus fruit, end crystals, and eyes of ender together, you should be able to get a purpur magnet. If you eat a chorus fruit near it, you will be more likely to teleport near a...
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What the title says; I think that haste and mining fatigue should affect your eating speed. It would make raiding ocean monuments more challenging, and haste beacons would have an extra benefit. ...
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Tipped arrows are quite interesting weapons, but they are not used much because it is too difficult to switch between the different types. To solve that, bows should have a data tag for what type ...
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This is an idea I had for an Easter egg. The potion of holiness can only be obtained with commands. When you drink it, you get the levitation, glowing, and slow falling effects. ...
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I think there should be a command (/gamerule mobsAttack true?) that makes it so that in creative mode, mobs try to attack you, but can't hurt you. It should be off by default.
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Disclaimer: I am suggesting this on my 9-year-old sister's behalf, so if anything sounds wrong, that's why. When you run, you trip 63% of the time you go over a block.
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I think dirt should be affected by gravity just like sand and gravel are. Sand, gravel, and dirt are all most efficiently mined with a shovel, so why is dirt immune to gravity but not the others? ...