ujacob41
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It is an End biome with Cobwebs and no end cities. Spiders, Zombies and Skeletons spawn in this biome. Fossils can spawn.
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Generates on the surface as a sculk patch, over ancient cities. It always indicates there is an ancient city below. It has sculk roots generating until the roots reach the ancient city.
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Generates as a feature, rather than a structure. To enter, you need a trial key. Inside is just 4 chests and a breeze spawner. It consists of tuff and copper and is a 7X7 room.
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Only voting once for a post is boring, so why not vote for any post just once in 2 years?
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When a piglin head is randomly ticked in the Overworld or The End, it becomes zombified. This mob head flaps its ears slower than Piglin Heads. To preserve the Piglin Head from zombifying, use net...
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If you use a decorated pot with an empty hand, you get the item back without having to break the decorated pot.
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Can be used on players, and when used, drops 4 saplings near the player, as if they have been dropped. It only succeeds once every 12000 ticks.
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Can be set on players, and can have a value from 0 to 4. When set to 4, a warden spawns near the player.
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They can be crafted with 1 stick and 6 of any of these stone types: Stone Andesite Tuff Diorite Calcite Polished Deepslate Polished Tuff Polished Andesite Polished Granite Polished Andesite Grani...
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This is very helpful when 2+ crafting recipes have the same shape and ingredients, or when a smithing table/furnace recipe has 2+ outcomes. The reason it is helpful because: It will be easier...