ujacob41
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This is a block component that determines if a block can break when hit by a projectile or not, similar to decorated pots. Example use cases: One may create a custom glass block that breaks when a...
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The trapped copper chest is crafted with a copper chest and a tripwire hook. When placed into the world, it will behave like a copper chest, meaning copper golems can take items from it, but it als...
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This piston is crafted in the same way as a regular piston, but iron blocks are used instead of cobblestone. A sticky variant exists. It works the same way as a conventional piston with a few diffe...
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This is a treasure enchantment only found in end cities. When applied to a trident, the trident returns to the player only if it fell in the void. If used with Loyalty, both enchantments work nor...
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As of the Nether Update, a player can no longer sleep in a waterlogged bed, not even with Conduit Power or Water Breathing. This caused all players to have to use beds on land or in large air pocke...
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Crafting: This is crafted with 4 glass blocks, 4 string in the corners, and leather in the center. Usage: Up to 8 dyes can be stored in it. When used on a water cauldron in Bedrock Edition, the dye...
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Currently the copper bars look exactly like iron bars. Copper bars should instead look more like copper grates instead of iron bars.
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When 25w31a came out, the concept of spawn chunks was removed. This broke many player-made farms that relied on it. To fix this, there should be 2 game rules: allowSpawnChunks, which controls if ...
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Currently, axes have no purpose in dispensers. Having axes being able to deoxidize copper and copper golems would be a great quality-of-life change, as it could allow for automatic copper deoxidizers.
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Currently in Minecraft Bedrock, the void flatworld preset uses a plains biome, which allows mob spawning. This can be shown as this FlatWorldLayers code: {"biome_id":1,"encoding_version":6,"preset_...