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Ender Pearls and Totems of Undying should confuse The Warden when "enraged"

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    One complaint I've seen with other's suggesting nerfs or counter-plays is that:

    I think the whole point of The Warden is that you're supposed to avoid summoning it at all.

    I understand feels like the point, but currently, unless you can destroy all Sensors/Shriekers in range of a chest in the exact same tick, there's no way to loot a chest or break a block undetected, and once The Warden is inevitably summoned, really, your only options are to either leave the Ancient City and let it despawn, or let it kill you. 

    (Yes, you can toy with it and try to lure it away from you - but it will still always track your scent, passively pathfinding in your direction, and each attempt to distract it gets it one step closer to it's "enraged" state, of which there is no counter to. You either attempt to flee, and likely die trying, or you let it kill you.

    This change just gives players a 3rd option in which they can continue to loot and explore the new structure, but with much greater risk - which should only heighten the experience. It'll also encourage more players to engage with the new Deep Dark content, if there is a counter-play they can make that means death isn't all but ensured.
    Even if the player can escape with their lives, they'd still get a good scare out of such a close call, so I don't think it'd undermine The Warden's purpose in the slightest.