Currently, once a Warden has been enraged, it will know it's target's location at all times, even through walls and spaces completely cut off from it, and will no longer be distracted by other vibrations such as projectiles landing.
So to be consistent with this behaviour, it shouldn't be "distracted" by a thrown Ender Pearl, and should take the Warden time to figure out you aren't still in the location it last knew you were before you tossed the Pearl and teleported where it landed.
This brief moment of confusion would only last a couple seconds, but should be enough to give quick-thinking players an opportunity to escape with their lives - so long as they're still careful... (the pearl landing/teleporting you would still make a vibration, meaning a panicked throw could set off another Shrieker and unleash a 2nd Warden, + the first would still be looking for you)
Similarly, the Warden "killing" the player, but really only activating their Totem could briefly trick it into thinking it's target was indeed killed, until it is alerted to their continued presence by more vibrations or picks up the scent again...
I offer this as a solution to The Warden currently being very un-fun to deal with (given their ability to know your location at all times and 2-hit you through +10m thick walls), without just nerfing it's attacks, in order to reward well-equipped or crafty players as the goal is to encourage stealth tactics, and punish recklessness with a scare - which this should still do.
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