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Let's talk about Mangrove Swamps and Mangrove Trees

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  • 2
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    The mangrove biom is kinda deserted right now, so I would love to see some tropical fish in the water. Speaking of water, the trees are quite close to each other right now, so it's almost impossible to boat between them. Imo they should be a bit further to each other.
    Really love the mangrove trees btw, it's awsome how tall and unique they are.

    The recovery compass is kinda useless imo. When you are at the point that you are down in the deep dark, it's less likely to die than at the beginnig of the game.

  • 4
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    The Mangrove Swamps are cool, but could use some tweaking, I think.

    First, mud should be more than one deep. When the terrain generates a two high spot, you've got mud on top of dirt, which looks silly. Maybe all the dirt down to stone is just mud? And also when it transitions to the water, there's dirt under the water, which looks even worse. Probably mud should just be under water, or transition over time like farmland getting wet.

    Second, there needs to be more water. The few times I saw a Mangrove Swamp with a channel of water, it looked so much better than when they were almost entirely on land. I like the water to land balance in the regular swamps, so it could be closer to that, maybe. The water color is really nice, though. Can fish spawn, even if it's just carp? Or tadpoles.

    Also, the grass is a good color, but the transition from mud to grass looks a little off. Maybe break it up a bit, interlace the mud and grass? And have more of the taller grass placed about, even in the mud itself.

    Can witch huts spawn in the mangrove swamps? If so, those ones should be made from the mangrove wood. I think that would be neat.

  • 5
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    Mangrove biomes need to be larger, and frogs need to spawn more often in both versions. I like the tall mangrove trees in Bedrock edition! I can walk under the roots. Trees should generally be large like so, it'll make forests look like actual forests. Hopefully the birch forest will get taller.

    Boats should simply pass through lily pads without breaking them. Adding the flowering lily pads from Minecraft Live will beautify the biome & allow bees to pollinate!

    Allays in Java shouldn't idle so much. Right now the Allays in Bedrock seem better. Still waiting for a renewable option for Allays!

    Ancient cities & deep dark is better in Java version. It's more overgrown with sculk, and the shrieker/warden changes are better. These areas need unique music/ambience on both versions. Add scary music like in the Minecraft Live demos; hearing the default Minecraft theme there is jarring.

    It seems like Java has more dead bush spawn & placement options like mud, I hope Bedrock gets them too. Items like dead bush & cobwebs need to be renewable; they're essential for building decoration! There seems to be wandering trader parity for Bedrock as well, which is good, but wandering traders really need to stop spawning deep under the village bell in Bedrock, no one can find them if they're hidden like so.

    Advancements and achievements should really have better hints in the pictures & descriptions, to better teach players. New players cannot figure these out without googling.

  • 1
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    I love the lush mangrove swamps! I would like maybe the mud to go 2 or layers deep instead of dirt,  1.so we can get plenty of it and 2. because it looks beautiful. Cant wait to see life added to the biome like the frogs and fireflies. Overall the density between the trees should be a little more spread out BUT I did really find it fun traversing the dense swamp, so a good compromise would be to make random areas of the biome more dense with trees and the reverse. Good job!

  • 2
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    Swamps need a little more hustle and bustle. The mangrove trees and frogs are wonderful. Still hoping to see tweaks for witches (refill cauldrons), addition of zombie horses (we've been waiting a while for this one), and swamp villages (who else will sell the mangrove boat but a swamp fisherman?). I will keep my fingers crossed that these changes are on their way.

  • 2
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    Spawned in a massive mangrove swamp, which was cool, but there was no water in the entire thing.

  • 5
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    Both swamps need more vegetation, to look a bit more "Wild"

    -Dripleaf

    -Lily pads variations on size, shapes and flowers (Same mechanic as paintings)

    -Algae (like frog spawn)

    -Cattails

    -4x4 trees

    -Ambient sounds

    -Sub biome "FROZEN SWAMPS"

     

  • 3
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    I want the mangrove biome to spawn tropical fish. Also, I think it's okay to have a small mushroom.

  • 0
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    Nerf the warden by making it so it can only smell 4 blocks up so you can wait the warden out

    and fix the random biome y range

  • 3
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    you should ad alligators and crocodiles

     

  • 2
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    Make echo chard crafteable with a redstone block, to get skulk essense, and then use it to upgrathe weapons to skulk power, with smithing table

  • 1
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    I think the mangrove swamps should have areas that are less dense and areas that are more dense. I think the way it is now with the trees being super close together is cool, but I think it should be more varied throughout the biome so it's not so claustrophobic all the time. This would also allow the use of boats in mangrove swamps, as right now they are too dense and you can't really get very far just using a boat. I also think that frogs should be orange in the mangrove swamp like they are in the regular swamp, and that blue orchids or a new rare flower should spawn there. I also love the cattail ideas that people have.

  • 1
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    The recovery compass is a cool concept, but not very useful for players who use coordinates. Pretty much useless in hardcore worlds too, and you'd be surprised how many people play hardcore given its recent popularity. Hence I don't see many players using this at all.

    The shards should be called soul shards, and should only require 4 to craft, similar to how compass requires 4 iron to craft. This is to make them easier to obtain in multiplayer.

    While this loot for the deep dark is okayish, it would be even better if other unobtainable items such as high tier potions were added. I think the best loot ancient cities could offer is a haste 10 potion, which instamines deepslate! Their duration should be low however, say just 1-3 mins. This way players would be incentivized to visit multiple ancient cities to stock up on these potions.

    The ice box should have a lot more food in multiple chests. Makes sense since it's the only storage silo for a huge city.

    The redstone rooms should be moved somewhere else, like mansions. They just don't fit in with the grim dark vibe of the cities. If they must stay for some reason, atleast they could showcase slightly more advanced stuff, like flying machines, world eaters or tunnel bore designs.

    Ancient cities should be made rarer, I've created 3 worlds and I was able to find a city in all of them within 1000-2000 blocks from spawn.

  • 4
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    Mangrove swamps:

    • Needs lot more water, just go through google images for reference. It's more of a water biome than a land biome. Players should be able to boat through the whole biome without interruptions. The water color also should be warmer. Similarly, lush caves should also have warmer water color, matches the tropical fish that spawn there.
    • Deeper mud. It sticks out when it's just one layer of mud and you see dirt below it. Similarly, deeper snow should be added to the old snow biomes like snowy plains, snowy taiga, etc. for the same reason
    • The old swamps should have the new trees as well, for consistency. If not, they should be renamed to something else, like sparse swamps
    • Needs lusher grass, similar to jungles. Cattails could be added to improve the vegetation. More vegetation (different plants, not just trees/leaves) would improve the overall feel of all the biomes, it's what Minecraft's terrain is sorely lacking
    • Needs more flowers. Biome specific flowers such as water lilies or lotuses should be added. They could give off particles, a nice alternative to spore blossoms. They should only be placable near water, or on 1-3 block deep water, with a stem similar to dripleaf. They should be placable on lilypads too (duh).
    • Would be cool if new mud huts/ruins were added. It could tie in to the witch hut as well (maybe a mud hut settlement by witches). Gives incentive to explore these biomes, instead of players just taking the propagules back to their base to farm mangrove trees.

     

  • 0
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    Can you make it so the cave biomes and surface biomes not share the same depth values so they don’t override each other

  • 1
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    Please Add Mangrove Swamp villages you have the textures for the villagers

  • 0
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    The Mangrove swamp looks amazing, but there are two points I'd like to make:

    1. The ration of mud to water is too heavily weighed towards mud. The mud looks nice, but not in vast quantities, and the water width and depth feels a tad underwhelming. Like other commenters said, it should be possible to boat throughout the entire biome.
    2. As of now they feel a bit lifeless; Mangrove forests are among the most life-filled biomes in real life and it would be amazing if the game biome could reflect that. Bees and frogs spawning there is great, but in addition bats could spawn and hide among the trees in the day and fly about at night. Cod and (certain types of) tropical fish should be everywhere in the water, since mangroves are known to be fish nurseries. While parrots aren't the main bird species in mangroves, they do exist there and there aren't any other birds to represent the vast amounts of bird species that live in them. Ocelots could stand in for fishing cats.
  • 0
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    Alrighty let's do this:

    Firstly the snapshot is really cool, I like the new mangrove swamps and the new trees ofcourse. The new compass is neat and usefull but has some downsides as well

     

    Mangrove biome:

    The mangrove biome is really good, it really feels like an acutal swamp lol, It's also nice that the old swamp isn't deleted, glad they can live togheter. What does feel weird is the mud and dirt combination when the generation is elevated in the swam. You have 1 layer of mud and then only dirt. The contrast is weird.

    Oh and also the old swamp feels really outdated, maybe add mud to this swamp as well?

     

    Echo shards and recovery compass:

    These guys are really really really cool!. It's nice to see more unique loot in the ancient cities! But 1 mayor downside is that it is practicly useless for hardcore players, this feels weird since it looks like you are just kinds "ignoring" the hardcore players. Maybe add a function that will also help hardcore players.

    Also I think it is very smart to add the shards and not the compass in the ancient city loot table, since you will have more oppertunities for the future (even more items!).

    It is getting better and better by the snapshot (loot) but I still hope there will be 1 or 2 more items, since you now have a nice base to build upon (the shards). I can imagine alot of things made with this new item.

     

    That was my review. And again mojang has outdone themselves, another amazing snapshot!

    10/10

    Love it, have a nice day everyone!

  • 1
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    I am loving the new mangrove swamp, but i have a couple minor critiques of it. The swamp currently feels very dense, and i know that is what they are like irl, but i dont think that works in MC. The density feels almost claustrophobic, like i would avoid that area until i had better gear (as if it was the end) or just deforest it for resources rather then actually explore it. Its a mixture of just feeling inaccessible and knowing that i would get stuck and killed by mob spawning. Overworld MC biomes don't typically feel like this, i dont think the biome should be thinned out by much, maybe like every 10th, 15th, or hell 30th tree. Just enough that mobility in that biome feels possible while keeping the true mangrove swamp feel. overall, the environmental science/ecology nerd in me is freaking out at how amazing this new biome is!! I am studying those things in Uni so seeing the care being put into this new biome is AMAZING!! My only critique is that it might be a little too realistic. Otherwise, it is wonderful! thank you so much for the hard work you are putting in! I adore this game so much, i've grown up with it! Been playing it since middle school i think. the fact that it is not only still around, but still beloved and worked on is wonderful! you all are doing an amazing job and i just thank you so much!!
    TL;DR: mangrove biome feels claustrophobic, maybe thin it out a little? keep up the great work!!!

  • 1
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    Echolocation:

    As many have mentioned, the recovery compass is useless in hardcore mode, so there needs to be other uses for the echo shards. 'Echo' shards gave me an idea that they should be a recipe for an item or a potion ingredient that allows the player to perform 'echolocation' that sort of mimics the Warden's power.

    The overall concept being that whenever a mob/player makes a noise, you can pinpoint to *exactly* where they are in a certain radius (e.g. they could be highlighted like with the spectral potion), even when you have the darkness/blindness effect.

    This feature makes sense in with the overall concept of the deep dark and gives another incentive to explore the ancient city as makes it a lot easier to avoid dangerous threats like the Warden.  

  • 1
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    This is mainly going to be about the mangrove biome itself. The biome at its current state feels empty and lacking of life. I'm just going go list things to add or change based on my experience:

    -Change the mud generation so that it is only mud above the stone. Currently mud going up cliffs looking strange and jarring. It would be better if it was all mud and no dirt. 

    -Less grass and more mud. Currently it feels like a biome of grass with patches of mud. It should be a biome of mud with little to no grass.

    -More water. It seems like there is too much land and not enough water.

    -Mud in water. Mud should be able to generate underwater.

    -Cattails. When I think of a swamp, I think cattails. Cattails are a staple of swamps and the pale orange would bring a nice contrast to the dull browns and would bring unique vegetation to the biome.

    -Moss in the water. I mean we already have moss. I don't think I've ever seen a swamp without moss. Why would you blow this opportunity?

    -Swamp villages. Swamp villager skins already in the game. This is literally the perfect opportunity to put them in their place. Not trying to be bold, but if they aren't added now they may as well be deleted from the game. 

  • 1
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    I think the mangrove propagules should be in the wandering trader's trades just like the saplings.

  • 0
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    The mangrove swamps are pretty nice, here's my feedback on them:

    • They could do with a little more water, maybe even slightly more than ordinary swamps. A lot of traversal in the biome seems to be on land. There are some areas with water though, and they look much better.
    • Dirt shouldn't spawn under mud, only under the grass. It should be mud all the way down to stone as that would look much nicer. Contrary to most, I really like the mud texture, but I think that the mud and dirt textures next to/near each other looks pretty bad, they are very different styled textures and look out of place next to each other.
    • Is it intentional that the muddy mangrove roots can be orientated like a log block but the regular mangrove roots cannot? Seems like an error.
  • 1
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    I think you should make The rivers of the mangrove swamp very lush in fish maybe have a new variant of dolphin, the pink dolphin stuff like that.

     

  • 0
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    Just saying, I think with the new mud block and lack of a lot of passive mobs in the mangrove biome, it would be a great place to have baby slimes spawn naturally. Gives the frogs something to eat and is a cute little bouncy boy that wont hit you but just jumps around and adds character to the biome. :D

     

    https://feedback.minecraft.net/hc/en-us/community/posts/5527167176845-Allow-baby-slimes-to-spawn-in-Mangrove-Swamps

  • 2
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    I like the mangrove swamp but i will say this seems to be avoiding updating the actual swamp biome like its goal was intended. Maybed making the mangrove swamps the new swamp biome and renaming the old ones "marshes" and including a gradient biome called "mangrove marshes" where a combination of the mangrove trees and old swamp trees generate. Then also updating the witches hut with the mangrove wood blocks so it can be more fit for the actual biome would be nice too. Overall the mangrove swamps look great

  • 0
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    You should sink in Mud Blocks if you stayed on it for TOO long, unless you have Leather Boots. Also, Mud shoot also blurred our vision if we sunk on it after we escaped in it.

  • 1
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    Echo shard mounds protruding from the ground and ceiling. Echo shards should have more variants or block items. Like the amethyst geode, there could be budding echo Crystal blocks, echo Crystal blocks, and the echo Crystal. Instead of the crystals forming from the inside of a rock, it would form in small mound and would generate commonly throughout the deep dark. Like the glow squid, it would glow, but not emit any light level. 
    These crystals should not drop echo shards however, the echo shard should remain only obtainable from the ancient city loot. Look up echo shard geode in feedback and vote for it.

     

     

     

  • 1
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    There should be a fern variant (tall and short) in the Mangrove Swamps. This way there would be dense vegetation at the lower levels. Also more plants should spawn there, like lots of sugar cane alongside maybe a special mangrove flower?

  • 0
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    Honestly a new variation in wood would be nice. It does get kind of repetitive using the same blocks for years. Looking at the same structured trees with the same formatting. It would be really cool if they made something more stand outage. Like a wow that’s really cool. Minecraft is a game that when I think of I think of brown green and blue. And I think if they would add a touch of color spicing up the variance, I think it could make for a really beautiful addition