Discuss biomes and dimensions, including existing areas of the game and ideas for new ones. Share feedback on world generation, exploration, environmental features, and unique experiences players can discover.

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Increase nether height

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    The Amplified nether is a good example of how much the nether could be improved just by giving it more space

     

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    I also am not content with allowing a glitch like crossing into the nether roof. It simply is not how the game was meant to be played, nor is it a good thing to keep. 

    The presence of a flat area above the nether roof, where one can enter easily by glitching through bedrock ruins quite a lot of the ambience and the immersiveness of the nether dimension. It is a travel exploit that Mojang has avoided patching up just because people like it. A game developer's first priority should be to ensure the game is played by the rules and not by exploits. It is also such a huge problem in fixing parity between the two versions.

    The nether roof should be prone to void damage along with height increase as stated in the post.

    IF players want a place to build massive contraptions without lag, it should be a suggestion for perhaps new secluded areas allowed by the actual game. And nether travel should be the way it was supposed to be; through the actual nether.

     

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    Maybe a flat plain biome in the nether to mimic the nether roof? It could have higher spawn rates for mobs like piglins to account for lesser terrain threat and would also allow players to build gold farms

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    I'm much rather they put something above the nether, and have a structure be the entrance/ exit between upper and lower nether. Everyone is going to find a way above or way to break bedrock. Rather than punishing players, there should be content to discourage sequence breaking. A continuous biome above the nether roof with new threats not only makes the nether roof a legitimate deal for both versions and fixing parity but also allows the usual nether travel and structure building