Minecraft, in the past years, has made small strides in using their game to spread minor environmental messages. The inclusion of mobs like the Armadillo and Axolotl stand to invest people, especially children, in the wellbeing of these species and cultivate at least some appreciation for wildlife. However, these attempts fall flat in Minecraft's fairly lifeless world.
Minecraft lacks ecosystems.
If a predatory animal, i.e., foxes and wolves, stumbles upon a prey animal, i.e., chickens and sheep, they will kill every individual prey animal and move on. Moreso, the predators hardly even eat what they kill, barring the occasional fox eating a chicken. To note, Mojang is capable of developing complex predator/prey relationships, as evidenced by Piglin Hunts. Piglins will hunt Hoglins in groups and go on cooldown after succeeding. This lack of any degree of a food chain makes the world feel unintentional, wooden, and dead.
But how can this be fixed?
As previously mentioned, having some semblance of trophic levels would go quite a long way in making Minecraft feel more alive. Enabling certain mobs to breed and giving predatory mobs a cooldown after hunting can facilitate this. Moreso, giving certain mobs prey animals can bring life to relatively flat biomes. Give polar bears fur seals, which in turn eat salmon and other pelagic fish. Give bats flies to eat, and let bats pollinate crops in the night.
I wish I had more space, but I have reached my character limit.
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