Enchanting is fun, but it's a bit weird, so here I have some ideas.
I already posted another suggestion for the Enchanting system, check it out: https://feedback.minecraft.net/hc/en-us/community/posts/4408484620685-Enchanting-system-revision
Proective enchantments
- Magic protection: gives 8% more protection against magic damage, exclusive with other protection enchantments
- Elemental affinity: gives 10% protection if the player touches water/lava/fire/powder snow/snow, exclusive with other protection enchant,ends except for Fire Protection
Offensive enchantments
- Frost aspect/Frost: freezes the target upon hitting; deals extra damage if the player is touching water
- Ender Slayer: deals extra damage against mobs from the End
- Decay: deals extra damage to mobs from the Nether
Other
- Shielding: reduces damage from elitra crashing, and deals knockback upon hitting
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