Most seeds (at least 75%) would still use the normal 20 minute day/night cycle. But, to increase the kinds of variety you can have with seeds, some seeds could include a longer day/light cycle as part of its random world generation.
The length increase would be a simple multiplier: 1.5X (30 minute cycle), 2X (40 minute cycle), 2.5X (50 minutes), 3X (1 hour), 4.5X (90 min), or 5X (100 min). The 5X day/light cycles would naturally be the rarest.
As a necessary drawback, if the day/night cycle is longer, crop growth and item smelting should be proportionately slower so that, at the end of the day, you will get exactly the same amount of crop yield or smelted items you would have gotten with a normal day-length. Agriculture and smelting in the Nether and the End would not be cycle-dependent, so some players may find it advantageous to set up farms or super smelters in those dimensions once they can carve out a nice safe space for those things.
To be honest, the only advantage you ought to get from a longer day/light cycle is more daylight for building projects and for cross-country travel, which would be nice enough by themselves to make choosing a long-day seed desirable without making all other seeds obsolete in all instances.
There would have to be a way to reconcile all of this with the tick clock, which would be a whole other problem by itself, admittedly.
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